(02) (Arsenal) © 2026
Every mod, with its polarity and drain.
Search the full mod list by name, filter by polarity, rarity or what it fits.
Effect values on this page are unverified. They come straight from the game export, which carries per-mod errors — Serration, for one, is listed with the wrong max rank. Polarity, drain and compatibility are reliable; treat the effect text as a label, not a number, until it is curated.
1521 shown
- Abating Link Link Augment: Reduces Armor Rating by 60% on enemies targeted by Link. Trinity rare 9
- Abundant Mutation Passive Augment: Nidus gains an additional 300 max stacks of Mutation. Undying has a 30s cooldown. Nidus rare 9
- Accelerated Blast +60% Fire Rate · +60% Puncture Shotgun rare 9
- Accelerated Deflection +90% Shield Recharge · -45% Shield Recharge Delay ROBOTIC uncommon 9
- Accelerated Isotope +60% Radiation · +40% Fire Rate Pistol rare 7
- Accumulating Whipclaw Whipclaw Augment: Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s. Khora rare 9
- Acid Shells Enemies explode on death, dealing 450 Corrosive Damage (+45% Enemy Max Health) in a 15m radius. Sobek uncommon 9
- Acidic Spittle Every 5s spit acidic tar at an enemy within 30m, blinding them for 12s and dealing 120 Corrosive Damage. Vizier Predasite rare 3
- Adaptation When Damaged:\n+10% Resistance to that Damage Type for 20s. Stacks up to 90%. WARFRAME rare 12
- Adept Surge +10% Mobility · -25 Health WARFRAME uncommon 5
- Adhesive Blast Grenades have 100% chance to stick to surfaces. Unique rare 9
- Adrenaline Boost +50% Energy · -20% Health WARFRAME rare 13
- Aegis Gale Aegis Storm Augment: Balefire has an Alternate Fire during Aegis Storm. The blast deals 15% of Hildryn's Max Shield as additional damage. Hildryn rare 9
- Aerial Ace On Kill:\nRefresh Double Jump up to 6x while Airborne. Rifle rare 9
- Aerial Bond Airborne kills decrease Companion Recovery Time by 3s and 9s for headshot kills. Companion creates a field of cold that increases up to 35% and 10m radius while Warframe is airborne, lasting for 3s after returning to ground. COMPANION rare 7
- Aerial Prospectus Launches a beacon at an enemy within 27m that calls down an Orbital Strike dealing 1200 Blast Damage in a 7m radius. Hound rare 5
- Aero Agility 100% Reload Speed while Aim Gliding Sniper rare 7
- Aero Periphery -50% Zoom while Aim Gliding PRIMARY common 5
- Aero Vantage -100% Gravity while Aim Gliding WARFRAME uncommon 7
- Aerodynamic Squad takes 24% reduced damage while airborne, gains +6s Aim Glide and +12s Wall Latch AURA rare 3
- Affinity Spike Kills from Melee Attacks grant 45% more Melee Affinity. Focus Way uncommon 7
- Afterburn Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile dealing 100 Damage for each second the ability was active, to a maximum of 500 Damage. Chroma rare 9
- Afterburner Core Vent Augment: Blast Damage ignites exhaust fumes for 12s. Enemies passing through the flames take 500 Heat Damage. Elytron rare 9
- Agile Aim +20% Movement Speed when Aiming Rifle uncommon 5
- Agility Drift Reduced damage by 12% while airborne · -6% Enemy Accuracy when targeting Warframe WARFRAME rare 9
- Air Martial With Melee equipped, lock onto targets within +5m while Airborne · -100% Channeling Damage Melee rare 13
- Air Recon -60% Zoom while Aim Gliding Pistol uncommon 7
- Air Thrusters +100% Slide Boost when Airborne · -20% Mobility WARFRAME uncommon 5
- Air Time -20% Gravity while Falling Down K-Drive common 5
- Airburst Rounds Airburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s. Zephyr rare 9
- Amalgam Argonak Metal Auger +3 Punch Through · Damage from Daggers reduces Armor by 6.\n\nEnemies are revealed by Punch Through. Argonak rare 11
- Amalgam Barrel Diffusion +110% Multishot · +60% Dodge Speed Pistol rare 15
- Amalgam Daikyu Target Acquired +75% to Headshot Multiplier · +3% Life Steal on Nikanas · \n60% chance to pickup used arrows. Daikyu rare 15
- Amalgam Furax Body Count +15s Combo Duration\n+45% Fire Rate for Secondary Weapons\n\nMelee kills Blast and stagger enemies in 15m Furax rare 11
- Amalgam Javlok Magazine Warp +45% Magazine Capacity · +100% Combo Count Chance while Blocking with a Shield Javlok rare 11
- Amalgam Organ Shatter +85% Critical Damage · +60% Heavy Attack Wind Up Speed Melee rare 11
- Amalgam Ripkas True Steel +187% Critical Chance (x2 for Heavy Attacks) · +20% Reload Speed on Shotguns · \n+100% Gore Chance Ripkas rare 11
- Amalgam Serration +155% Damage · +25% Sprint Speed Rifle rare 16
- Amalgam Shotgun Barrage +85% Fire Rate · +45% Revive Speed Shotgun rare 11
- Amanata Pressure +330% Melee Damage Amanata rare 11
- Amar's Anguish +15% to Parkour Velocity · +15% Sprint Speed WARFRAME common 9
- Amar's Contempt +90% Melee Damage · +30% Slash Dual Daggers rare 9
- Amar's Hatred +25% Armor · +15% Ability Strength WARFRAME uncommon 9
- Ambush When Ghost invisibility is broken, Shade's owner is granted +240% Weapon Damage for 3s. Shade rare 9
- Ambush Optics -50% Zoom Rubico rare 9
- Ammo Case Increases Ammo Capacity by 25% and converts Ammo Pickups into ammo for equipped weapons after 2s. Carrier common 7
- Ammo Chain +100% Ammo Maximum Archgun uncommon 7
- Ammo Drum +90% Ammo Maximum Rifle common 7
- Ammo Stock +60% Magazine Capacity Shotgun uncommon 7
- Amp Spike Transfer to Operator with 8x Combo Multiplier to increase AMP damage by 100% for 40s. Focus Way rare 7
- Anabolic Pollination Release a cloud of spores that persists for 10s increasing Toxin Damage by +100% for 15s. Pharaoh Predasite rare 3
- Anchored Glide Disable Zephyr's reduced airborne gravity. Increase Ability Strength by 15%. Zephyr rare 7
- Anemic Agility +90% Fire Rate · -15% Damage Pistol rare 9
- Animal Instinct +30m Loot Radar · +18m Enemy Radar COMPANION rare 11
- Anti-Flak Plating +20 Blast Resistance · -10% Mobility WARFRAME uncommon 7
- Anti-Grav Array Increase height of owner's jumps by +40%. ROBOTIC rare 7
- Anti-Grav Grenade A grenade that levitates enemies in a 6m. After 6s afflicted enemies come crashing down, causing Impact Damage equal to 80% of the damage taken while floating. Moa common 5
- Anti-V Parazon rare 3
- Anticipation Immune to Knockdown for an additional +4s after being knocked down. · Immune to Stagger for an additional +4s after being Staggered. WARFRAME uncommon 9
- Antimatter Absorb Antimatter Drop Augment: Absorbs enemy bullets within 5m, increasing the power of the explosion from Nova’s particle of antimatter. Nova rare 9
- Antimatter Mine Antimatter Drop Augment: Creates a fully charged stationary orb that explodes after 6s or within enemy proximity. Nova rare 9
- Antitoxin +45% Toxin Resistance WARFRAME uncommon 9
- Apex Predator Reveals target on Minimap for +6s. Rifle uncommon 7
- Arc Coil Sentinel will zap up to 7 enemies within 10m, dealing 100 Electricity Damage with a 10% Status Chance. Diriga common 7
- Archgun Ace On Headshot Kill:\n+50% Fire/Charge Rate\n+100% Reload Speed for 9s Archgun rare 11
- Archgun Riven Mod Archgun rare 5
- Archon Continuity +55% Ability Duration · Abilities that inflict a Toxin status effect will also apply a Corrosive status effect. WARFRAME legendary 16
- Archon Flow +185% Energy Max · Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s WARFRAME legendary 16
- Archon Intensify +30% Ability Strength · Restoring health with abilities grants +30% Ability Strength for 10s. WARFRAME legendary 16
- Archon Stretch +45% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s. WARFRAME legendary 16
- Archon Vitality +100% Health · Status Effects from abilities that deal Heat Damage will be applied twice. WARFRAME legendary 16
- Argent Scourge Polearms uncommon 1
- Argon Plating +100% Armor Archwing common 9
- Argon Scope On Headshot:\n+135% Critical Chance when Aiming for 9s Rifle rare 7
- Armored Acrobatics +20% Damage Resistance during Bullet Jump · -10% Mobility WARFRAME uncommon 9
- Armored Agility +15% Sprint Speed · +40% Armor WARFRAME rare 11
- Armored Evade +40% Damage Resistance while Dodging · -10% Mobility WARFRAME uncommon 9
- Armored Recovery +50% Damage Resistance when knocked down · -20% Slide WARFRAME uncommon 9
- Arrow Mutation Converts Secondary ammo pickups to 50% of Ammo Pick Up. Bow rare 7
- Artillery Cheap Shot Forward Artillery has a +90% chance to not consume Dome Charges Plexus Mod rare 7
- Assassin Posture The companion will prioritize Eximus and other high-ranking enemies. +300% Overguard Damage Claws common 1
- Assault Mode Sentinel will attack the first visible enemy within 30m. Sentinel common 5
- Assimilate Absorb Augment: Nyx can use weapons during Absorb and its duration is infinite, but it consumes 6.5 Energy/s and its area of effect is halved. Nyx rare 9
- Astral Autopsy Archmelee rare 10
- Astral Bond Damage dealt by Operator or Drifter grants 60% damage and 30% Void Damage to your Companion's attacks for 10s. Companion Void Damage adds +30% Amp and Energy Efficiency to Operator or Drifter for 5s. COMPANION rare 7
- Astral Cut Tauron Strike slash size is increased by 80%. Focus Way uncommon 7
- Astral Slash +90% Slash Archmelee rare 7
- Astral Twilight Glaives rare 1
- Atlantis Vulcan Nunchaku uncommon 1
- Atomic Fallout +60% Radiation · +40% Magazine Capacity Shotgun rare 7
- Auger Strike +120% Puncture Melee rare 11
- Augmented Sonar Sonar Augment: Affected enemies also become visible through walls for 10s. Banshee rare 9
- Augur Accord +70% Shield Capacity WARFRAME uncommon 7
- Augur Message +24% Ability Duration WARFRAME common 7
- Augur Pact +90% Damage Pistol common 7
- Augur Reach +30% Ability Range WARFRAME uncommon 7
- Augur Secrets +24% Ability Strength WARFRAME rare 7
- Augur Seeker +90% Status Duration Pistol rare 7
- Auto Breach +30% chance to auto complete Hacking Parazon uncommon 0
- Auto Omni Nautilus has 100% chance to repair nearby Railjack hull damages and extinguishes fires on Railjack. Cooldown: 20s. Nautilus common 7
- Automatic Trigger +60% Fire Rate Archgun rare 15
- Auxiliary Power +100% Energy Max Archwing uncommon 11
- Avenging Truth Blocking absorbs 50% of incoming damage, stored as Extra Damage for the next charge attack. · +1 'Truth' Silva & Aegis rare 7
- Aviator Reduced damage by 40% while airborne WARFRAME common 7
- Axios Javelineers Axios Javelin Augment: A pair of Styanax Specters spawn to throw javelins, creating vortexes on impact. Impale an enemy to increase vortex duration by 5s. Styanax rare 9
- Balanced Posture The companion acts freely as they see fit. Staggers enemies within 2m while moving. Claws common 1
- Balefire Surge Balefire Augment: Fully charged direct hits restore 250 Shield to Hildryn. Impact with Nullifier Shields will destroy them and restore 750 Shield. Hildryn rare 9
- Ballista Measure +20% Range Archgun rare 9
- Ballistic Bullseye Ballistic Battery Augment: The shot gains a +50% Final Critical Chance bonus, based on the amount charged. Mesa rare 9
- Bane Of Corpus x1.3 Damage to Corpus Rifle uncommon 9
- Bane Of Grineer x1.3 Damage to Grineer Rifle uncommon 9
- Bane Of Infested x1.3 Damage to Infested Rifle uncommon 9
- Bane Of Orokin x1.3 Damage to Orokin Rifle uncommon 9
- Bane Of The Murmur x1.3 Damage to Murmur Rifle uncommon 9
- Barrel Diffusion +120% Multishot Pistol rare 11
- Basilisk Gaze Increases Void Blast radius by 60%. Focus Way uncommon 7
- Basilisk Scales Increases Operator Armor by 200%. Focus Way uncommon 7
- Battering Maneuver +18% to Parkour Velocity · +18% Aim Glide/Wall Latch Duration · +60% Impact on Bullet Jump WARFRAME uncommon 9
- Battle Forge Reduce Forge Cooldown by 120s\nCooldown: 480s Plexus Mod uncommon 5
- Battle Stations Boost Turret Damage by 75% for 30s\nCooldown: 240s Plexus Mod uncommon 5
- Beguiling Lantern Lantern Augment: Attracted enemies take 100% more Weapon Damage. Titania rare 9
- Bell Ringer Melee attacks knock down enemies and apply +4 Impact Status Effects Claws uncommon 7
- Berserker Fury On Melee Kill:\n+35% Attack Speed for 10s. Stacks up to 2x. Melee rare 9
- Bhisaj-Bal Restore 300 Health for every 3 Status effects. · +90% Status Chance Paris Prime rare 7
- Biotic Rounds On Weak Point Kill:\n+150% Viral and Magnetic Damage and Status Chance for 15s AX-52 rare 7
- Bite +330% Critical Chance · +220% Critical Damage Claws rare 16
- Biting Frost Frost gains +200% Critical Chance and +100% Critical Damage against frozen enemies. Frost rare 9
- Biting Piranha Dual Daggers uncommon 1
- Blackout Pulse Electro-Magnetic Pulse that damages enemies and disables them temporarily. Plexus Mod rare 10
- Blade Of Truth +100% Melee Damage · +1 'Truth' Jaw Sword rare 7
- Bladed Rounds On Kill:\n+120% Critical Damage when Aiming for 9s Rifle uncommon 9
- Blast Shield Overshields increased by +3000. Leap at an enemy within 10m dealing 30 Impact Damage and knocking down other enemies within 5m and resets Overshields. Moa common 7
- Blaze +60% Damage · +60% Heat Shotgun rare 9
- Blazing Dash Void Sling leaves a trail of fire that deals 1000 Damage/s over 14s. Void Sling will now stun enemies instead of displacing them. Focus Way uncommon 9
- Blazing Pillage Pillage Augment: Enemies affected by Haven will be set ablaze for 200 Heat Damage and restore 50 additional Shields to Hildryn. Hildryn rare 9
- Blazing Steel +120% Heat Archmelee uncommon 9
- Bleeding Edge +110% Critical Damage Archmelee common 14
- Bleeding Willow Polearms rare 1
- Blending Talons Seeking Talons Augment: Tap to perform a 9m AoE around Garuda. Garuda's Talons gain 100% additional Combo Count Chance when hitting targets affected by Slash Status. Garuda rare 9
- Blind Justice Nikanas uncommon 1
- Blind Rage +99% Ability Strength · -55% Ability Efficiency WARFRAME rare 16
- Blind Shot +40% Projectile Speed · -4% Accuracy Pistol rare 9
- Blinding Reave Reave Augment: Reave gains +40% range and enemies are blinded by its fog for 10s. Revenant rare 9
- Blood For Ammo Mercy Kill refills Primary and Secondary Magazine by 100% Parazon common 0
- Blood For Energy 50% chance to drop an Energy Orb on Mercy Parazon rare 0
- Blood For Life 100% chance to drop a Health Orb on Mercy Parazon common 0
- Blood Forge Bloodletting Augment: Garuda's equipped weapon is reloaded up to 100%. Garuda rare 9
- Blood Rush +40% Critical Chance stacks with Combo Multiplier Melee uncommon 14
- Bloodthirst 100 health stolen each hit per stack of Slash. Claws common 7
- Blunderbuss +90% Critical Chance Shotgun common 9
- Body Count +12s Combo Duration Melee common 9
- Bomb The Landin' Tap and hold Grind in the air to execute a 20m radius Slam Shockwave that deals 300 damage. K-Drive rare 9
- Bore +120% Puncture Pistol rare 11
- Boreal's Anguish -75% Gravity while Aim Gliding · +60% Aim Glide/Wall Latch Duration WARFRAME common 9
- Boreal's Contempt +90% Melee Damage · +60% Status Damage Polearms rare 9
- Boreal's Hatred +65% Shield Capacity · +15% Ability Efficiency WARFRAME uncommon 9
- Botanist Oxylus Sentinel will automatically pick any plants within 50m over 2.0s. Oxylus rare 9
- Boundless Energy Ability strength, duration, and cast speed granted by spectral pages increased by 40%. Focus Way uncommon 7
- Bounty Hunter Reveals target on Minimap for +6s. Shotgun uncommon 7
- Brain Storm On Headshot:\n+100% Ammo Efficiency for 0.5s Grakata rare 13
- Breach Loader +120% Puncture Shotgun rare 11
- Breach Quanta Temporarily stall Hull Breach for 55s\nCooldown: 300s Plexus Mod common 5
- Brief Respite Squad converts 150% of Energy spent to Shields while Overshields are inactive AURA uncommon 3
- Bright Purity +100% Melee Damage · +1 'Purity' Skana rare 7
- Brilliant Insight Spectral pages also fire off beams that blind enemies within 16m. Focus Way uncommon 7
- Broad Eye -60% Zoom while Aim Gliding Shotgun uncommon 7
- Brutal Tide Sparring rare 1
- Brute Conditioning +385% Melee Damage · Convert all base Physical Damage to Impact Damage Claws uncommon 14
- Bullet Dance Gunblade rare 1
- Burdened Magazine +60% Magazine Capacity · -18% Reload Speed Shotgun rare 11
- Burning Claws +330% Heat · +330% Status Chance · Converts all elemental damage from these claws to Heat damage Claws rare 14
- Burning Hate When Hate damages enemies inflicted with Heat Status, they become vulnerable to 120% more Status Damage. Hate rare 7
- Burning Wasp Whips uncommon 1
- Bursting Mass The infested mass accumulates 200% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass. Mutalist Quanta rare 9
- Butcher's Revelry Assault Saw rare 1
- Buzz Kill +120% Slash Melee rare 11
- Byteryte Parazon rare 3
- Calculated Redirection +250% Shield Capacity COMPANION common 14
- Calculated Shot Sentinel charges a powerful shot and fires at the first enemy within 70m. Diriga common 5
- Calculated Spring -10% Mobility · +25% Health WARFRAME uncommon 5
- Calculated Victory On Kill:\n-100% Shield Recharge Delay for 10s · -25% from Health Orbs Pistol rare 13
- Calm & Frenzy Rest & Rage Augment: Killing an affected enemy causes the effect to spread to enemies within 5m for 100% of the remaining duration. Equinox rare 9
- Cannonade +30% Chance to Explode (Use with Caution) Pistol rare 9
- Capacitance Discharge Augment: Converts 3% of Damage dealt into Shields split between Volt and Squadmates. Volt rare 9
- Carnis Carapace +55% Armor · +20% Health WARFRAME uncommon 9
- Carnis Mandible +90% Slash · +60% Status Chance Melee common 9
- Carnis Stinger +90% Slash · +60% Status Chance Pistol rare 9
- Carving Mantis Dual Swords rare 1
- Cat's Eye Adarza Kavat grants 60% increased critical chance for 10s to allies within 25m every 20s. Adarza Kavat rare 3
- Cataclysmic Continuum Cataclysm Augment: Duration increased by 1s for each enemy killed. Limbo rare 9
- Cataclysmic Gate Sol Gate Augment : Wisp and 2 spectral images cast a single blast of Sol Gate, leaving an area with 500 Heat Damage / Second with guaranteed Heat and Radiation Status Effects for 10s. Wisp rare 9
- Catalyzer Link On Ability Cast:\n+60% Status Chance when Aiming for 9s Rifle common 9
- Catalyzing Shields x0.20 Max Shield Capacity · 1.33s Full Shield Gate immunity duration WARFRAME rare 13
- Catapult Pulverize Augment: to launch Grendel in your aim direction. Costs 5. Crouch to slow down. Grendel rare 9
- Cathode Current Cathode Grace Augment: Eliminating an enemy while Cathode Grace is active will release an additional discharge from Rotorswell with 200% Damage and extend its duration by the same amount. Gyre rare 9
- Caustic Strike Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap again to detonate in-flight. Focus Way uncommon 7
- Cautious Shot +100% chance to reduce the Stagger effect from self-imposed Radial Attacks Rifle rare 10
- Celestial Nightfall Glaives uncommon 1
- Celestial Stomp Celestial Twin Augment: Hold to command the twin to perform a slam attack suspending enemies in the air within 20m for 25 Energy. Wukong rare 9
- Chained Sling 50% Energy Efficiency on Consecutive Void Slings. Focus Way uncommon 7
- Champion's Blessing Blessing Augment: Gain Primary and Secondary Critical Chance for 30s for each percent you heal on allies up to 350%. Trinity rare 9
- Chaos Sphere Chaos Augment: Enemies entering the Effect Range will be inflicted with Chaos. Effect Range lasts for 50% of the ability duration and shrinks over time. Nyx rare 9
- Charged Bullets +60% Electricity · +60% Status Chance Archgun rare 7
- Charged Chamber +40% Damage on first shot in Magazine Sniper uncommon 9
- Charged Shell +90% Electricity Shotgun uncommon 11
- Charm Smeeta Kavat has a 40% chance every 27s to bestow its owner with good fortune. Smeeta Kavat rare 3
- Chilling Claws +330% Cold · +330% Status Chance · Converts all elemental damage from these claws to Cold damage Claws rare 14
- Chilling Globe Snow Globe Augment: Enemies that enter have a 50% chance to become frozen solid for 10s. Frost rare 9
- Chilling Grasp +90% Cold Shotgun uncommon 11
- Chilling Reload +60% Cold · +40% Reload Speed Shotgun rare 5
- Chromatic Blade Exalted Blade Augment: Exalted Blade's Damage Type changes depending on Excalibur's Emissive Color, and Status Chance is increased by 300%. Excalibur rare 9
- Cleanse Corpus x1.3 Damage to Corpus Shotgun uncommon 9
- Cleanse Grineer x1.3 Damage to Grineer Shotgun uncommon 9
- Cleanse Infested x1.3 Damage to Infested Shotgun uncommon 9
- Cleanse Orokin x1.3 Damage to Orokin Shotgun uncommon 9
- Cleanse The Murmur x1.3 Damage to Murmur Shotgun uncommon 9
- Cleaving Whirlwind Heavy Blade rare 1
- Clip Delegation On Reload: Next Magazine has Status Chance and Multishot increased by 15% per shot landed with current Magazine. Max 15 stacks. Sobek rare 7
- Coaction Drift Squad benefits +15% more from Auras · You benefit an additional +15% from Auras WARFRAME rare 9
- Cogron Tauron Strike Summon forth Cogron from the Void and brandish the mighty hammer, slamming it into the ground to create a cataclysmic shockwave that ripples 4 times. Focus Way rare 7
- Coil Recharge Coil Horizon Augment: Gyratory Sphere can be recalled. Enemies in its radius suffer 500 Electricity Damage and chain other enemies. Enemies pulled into detonation suffer additional discharges. Gyre rare 9
- Coiling Viper Whips rare 1
- Cold Arrival Dismounting deals 400 Cold Damage to enemies within 4m. K-Drive uncommon 7
- Cold Snap Cosmic Crush Augment: The black hole saps the area of heat, freezing enemies in range. Enemies near the black hole are completely frozen for 5s. Itzal rare 9
- Collision Force +120% Impact Melee rare 11
- Combat Discipline You lose 10 Health on kill\nSquadmates gain 20 Health on kill AURA rare 3
- Combat Reload If 5 pellets are headshots, increase reload speed by +120% for 3s. Tigris rare 9
- Combo Fury On Melee Kill:\n+100% Reload Speed\n+100% Magazine Capacity for 12s on Secondary Weapon Thrown Melee rare 9
- Combo Killer +5s Combo Duration · On Kill with Secondary Weapon:\nReset Melee Combo Timer Thrown Melee uncommon 7
- Combustion Beam Enemies killed explode, dealing 600 Damage shortly after death. PRIMARY rare 9
- Combustion Rounds +120% Heat Archgun uncommon 9
- Comet Blast +90% Impact Archgun rare 7
- Comet Rounds 20% of Damage converted into Impact Rifle uncommon 5
- Companion Weapon Riven Mod ANY rare 5
- Computer Cop Parazon rare 3
- Concealed Explosives +80% Chance to Explode (Use with Caution) Thrown rare 9
- Concentrated Arrow Artemis Bow Augment: Fires a single arrow with +25% Base Critical Chance on full charge, additional +50% Chance and explodes in a 7m radius on Weak Points. Removes Punch Through. Ivara rare 9
- Concussion Rounds +90% Impact Pistol uncommon 7
- Condition Overload +80% Melee Damage per Status Type affecting the target Melee rare 15
- Condition's Perfection Enables Tennokai. Increases status chance by +100% on Tennokai attacks. Melee uncommon 7
- Conductive Blade +120% Electricity Archmelee uncommon 11
- Conductive Sphere Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +75% Electricity Damage. Gyre rare 9
- Conductor Resonator Augment: Reactivate the ability to command Resonator to move to your aim point at 150% Speed. Octavia rare 9
- Conic Nozzle +38.3% Railjack Speed Plexus Mod rare 11
- Constitution +40% Faster Knockdown Recovery · +28% Ability Duration WARFRAME rare 13
- Contagion Cloud Toxic Lash Augment: Create 5m toxic clouds, dealing 300 Toxin Damage/s for 12s with every kill. Damage is twice as strong for Melee kills. Saryn rare 9
- Contagious Bond When your Companion kills an enemy afflicted with a Status Effect, 50% of the Status Effect spreads to other enemies within 9m. Max 100 stacks. COMPANION rare 9
- Contagious Spread +90% Toxin Shotgun uncommon 11
- Containment Breach +60% Radiation · +30% Multishot Archgun rare 7
- Contamination Casing +60% Toxin · +60% Status Chance Archgun rare 7
- Contamination Wave Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s. Focus Way uncommon 7
- Continuity +30% Ability Duration WARFRAME rare 7
- Continuous Misery +100% Status Duration Rifle common 7
- Controlled Slide Disable Nezha's passive ability. Increase Ability Strength by 15%. Nezha rare 7
- Convulsion +90% Electricity Pistol uncommon 11
- Coolant Leak Unleashes a 10m radial blast of Cold when multiple enemies are nearby. Add 3 stacks. 10s cooldown. ROBOTIC rare 5
- Cordon Nautilus forces enemies within 30m of the target into clusters for easier targeting. Cooldown: 15s. Nautilus common 7
- Corrosive Projection Enemies lose -18% Armor AURA uncommon 3
- Corrupt Charge +30 Initial Combo · -50% Combo Duration Melee rare 7
- Counter Pulse Polarize Augment: Enemy weapons are jammed and robotics are disabled for 4s when hit by Polarize. Mag rare 9
- Counterbalance -60% Weapon Recoil Shotgun rare 9
- Countermeasures Flares that distract enemy guided projectiles. Plexus Mod common 3
- Counterweight 20% of Damage converted into Impact Melee uncommon 5
- Covert Bond Finisher and Mercy Kills grant your Companion 10s of stealth that attacks will not disrupt. Max 60s. COMPANION rare 7
- Covert Lethality +16 Initial Combo · +100% Finisher Damage Daggers rare 13
- Crash Course +120% Impact Rifle rare 11
- Crash Shot 20% of Damage converted into Impact Shotgun uncommon 5
- Crashing Havoc Hammers uncommon 1
- Crashing Timber Staves uncommon 1
- Creeping Bullseye +200% Critical Chance · -20% Fire Rate Pistol rare 9
- Creeping Terrify Terrify Augment: Affected enemies have 60% reduced Movement Speed. Nekros rare 9
- Crescent Charge Charges an enemy within 25m dealing Puncture Damage and lifting them. While lifted, enemy is flung at nearby foes dealing an additional 20% of the thrown enemy's health and adding 5 Puncture Status to enemies within 5m. Crescent Vulpaphyla rare 3
- Crescent Devolution Devolves into its larval form when downed and charges at enemies, dealing 100 Puncture Damage. Regains true form after 30s. Crescent Vulpaphyla rare 3
- Crimson Dervish Swords rare 1
- Crimson Fugue +35% Turret Damage per enemy destroyed, for 8s (Maximum 5 stacks) Plexus Mod rare 20
- Crippling Dash Using Void Sling through an enemy will reduce their Damage by 50%. Focus Way rare 7
- Critical Deceleration +200% Critical Chance · -20% Fire Rate Shotgun rare 9
- Critical Delay +200% Critical Chance · -20% Fire Rate (x2 for Bows) Rifle rare 9
- Critical Focus +60% Critical Chance and Damage when Aiming Archgun rare 11
- Critical Meltdown +60% Radiation · +60% Critical Chance Archmelee rare 7
- Critical Mutation Each kill increases Critical Chance and Critical Damage by 30% up to 300%. Reduce by 30% when fewer than 3 enemies are struck by the grenade explosion. Catabolyst rare 7
- Critical Precision Burst Fire Only: Headshots increase Critical Chance by 10% up to 500%. Missing with all shots in a burst removes up to 100% of this bonus Critical Chance. Tiberon rare 7
- Critical Surge Breach Surge Augment: Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Primary Weapons per meter traveled for 9s. Maximum 250% Critical Chance. Wisp rare 9
- Crossing Snakes Dual Swords rare 1
- Crowd Dispersion Unleashes a 10.0m radial knockdown when multiple enemies are nearby, dealing 10.0 Damage. Wyrm common 7
- Cruising Speed +110% Railjack Speed when no enemies within 3000m Plexus Mod uncommon 14
- Crushing Ruin Hammers rare 1
- Cryo Coating +60% Cold · +60% Status Chance Archmelee rare 7
- Cryo Rounds +90% Cold Rifle uncommon 11
- Cull The Weak +60% Melee Damage per Status Type affecting the target · Non-Critical hits deal +240% damage Claws uncommon 9
- Cunning Aspect Rapiers uncommon 1
- Cunning Drift +12% Slide · -30% Friction · +15% Ability Range WARFRAME rare 9
- Cutting Edge +110% Melee Damage Archmelee uncommon 16
- Cyclone Kraken Machetes rare 1
- Da-Ren +300 Operator Shields · +30 bonus for each Unairu School Mod ANY uncommon 5
- Damage Decoy Decoy Augment: Decoy can be cast on enemies. Enemies who attack that decoy receive 5 random Status Effects, and the reflected damage is increased by 350%. Loki rare 9
- Damzav-Vati +240% Viral Akbronco Prime rare 7
- Dark Propagation Sow Augment: Enemies killed while inflicted with Sow spread its effect in a 15m radius. Shadow's Death Harvest also inflicts Sow. Sevagoth rare 9
- Dead Eye Squad receives +52.5% Sniper Rifle Damage AURA uncommon 3
- Deadly Efficiency On Reload From Empty:\n+120% Damage for 9s Archgun rare 9
- Deadly Maneuvers On Dodge, gain 400% Headshot Critical Chance for your next 2 shots. Magnus rare 7
- Deadly Sequence +200% Critical Chance · +1 'Sequence' Grinlok rare 7
- Death Blossom Turret Cooldowns removed for 30s\nCooldown: 300s Plexus Mod rare 5
- Deathless Currents Vortex heals allies for 250 health/s. Downed players inside the vortex will be instantly revived, and dead players will be resummoned. Focus Way rare 7
- Deceptive Bond Decoy Augment: 50% of damage Loki takes is transferred to Decoy, and vice versa. Loki rare 9
- Decisive Judgement Nikanas rare 1
- Deep Freeze +90% Cold Pistol uncommon 11
- Defensive Fire +13.5% Maximum Shields per enemy killed for 10s (Maximum 10 stacks) Plexus Mod rare 11
- Defiled Reckoning Reckoning Augment: Health Orbs become unusable by enemies for 10s. Oberon rare 9
- Defiled Snapdragon Blade And Whip rare 1
- Deft Tempo On Headshot:\n+10% Mobility for 4s Assault Rifle rare 13
- Depleted Reload -60% Magazine Capacity · +48% Reload Speed Sniper rare 7
- Desiccation's Curse Desiccation Augment: Killing a blinded enemy with a Finisher has a 100% chance to summon a Swarm Kavat that will spread Scarab Swarm. Maximum Swarm Kavats +2. Inaros rare 9
- Despoil Desecrate Augment: No longer consumes Energy, but consumes 10 Health per corpse instead. Nekros rare 9
- Detect Vulnerability Helios rare 11
- Diamond Skin +45% Radiation Resistance WARFRAME uncommon 9
- Dig +270% Success Chance Sahasa Kubrow rare 5
- Directed Convergence +100% Accuracy when Aiming Supra rare 13
- Disabling Conditioning +385% Melee Damage · Convert all base Physical Damage to Puncture Damage Claws uncommon 14
- Disarming Blast Enemies hit by Void Blast have a 50% chance to be disarmed. Focus Way uncommon 9
- Disarming Purity Secondary Fire mode has a 40% chance to disarm enemies. · +1 'Purity' Panthera rare 7
- Disarming Sling Slinging through enemies has a 50% chance to disarm them. Focus Way uncommon 7
- Discharge Strike Soul Punch Augment: Depletes up to 25 Energy from the target. Nekros rare 9
- Discipline's Merit Enables Tennokai. Opportunities occur every 4 melee hits instead of at random. Melee rare 7
- Disorienting Blast Void Blast has a 50% chance of confusing enemies for 16s, causing them to be unable to distinguish friend from foe. Focus Way common 7
- Dispatch Overdrive On Heavy Attack Hit:\n+60% Movement Speed for 15s Melee uncommon 9
- Disruptor +90% Impact Shotgun common 9
- Distilled Contamination Killing an enemy affected by Contamination Wave makes all affected enemies 50% more vulnerable, while also making the effect last 10s longer. Maximum 2 stacks. Focus Way rare 7
- Diversified Denial Fabricate 3 Specters that fight for 30s. Each deals 85% of the Hound's damage and cannot use Abilities. Hound rare 5
- Dividing Blades Dual Swords uncommon 1
- Divine Retribution Divine Spears Augment: Status Effects spread to all speared enemies. Spear explosions scale by 1.5x of remaining Slash, Toxin and Heat Status Effects. Base Radius is 14m. Nezha rare 9
- Dizzying Rounds Shots from less than 8m stun enemies and open them to finishers.\n+200% Status Chance Bronco rare 7
- Double Tap ON HIT:\n20% Bonus Damage on next Shot for 2s.\nStacks up to 20x outside of Conclave. Latron rare 13
- Double-Barrel Drift -20% Weapon Recoil · and +20% Accuracy when Sliding Shotgun rare 9
- Downpour Rain of Arrows will also target 4 additional enemies within 10m. Focus Way uncommon 7
- Draining Bite Vasca Kavat inflicts 5 stacks of Slash at 150% of its melee damage and restores 10% Health to itself. Vasca Kavat rare 3
- Draining Gloom +100% chance of Energy Drain explosion · -60% Magazine Capacity · -60% Ammo Maximum Despair rare 13
- Dread Ward Dread Mirror Augment: Become unkillable for 8s when Dread Mirror kills a target by ripping its life force. Garuda rare 9
- Dreadful Killshot Increased Damage and Status Chance by +20% for every 75 Warframe Health. Capped at 360% Basmu rare 7
- Dreamer's Bond Squad receives +0.3 Energy Regen/s and +1.5 Health Regen/s AURA uncommon 3
- Dreamer's Wrath Enables Tennokai. Increases opportunity chance by 50% and critical damage by 32% for Tennokai attacks. Melee rare 9
- Drifting Contact +10s Combo Duration · +40% Status Chance Melee rare 5
- Drive-Duster Parazon rare 3
- Dual Rounds +60% Multishot Archgun rare 11
- Duality Metamorphosis Augment: Equinox's other half breaks free for 10s, dealing 300% Damage. Equinox rare 9
- Duplex Bond Companion will clone itself each time you expend 100 energy, up to 3 clones. Clones live 30s and cannot use Abilities. Their kills have a 50% chance of dropping Energy Orbs. COMPANION rare 9
- Eagle Eye +40% Zoom Rifle uncommon 7
- Efficient Beams +150% Status Chance Convectrix rare 9
- Efficient Transferral +30% Ability Duration Archwing rare 7
- Eject Magazine +20% Magazine Reloaded/s when Holstered Pistol rare 9
- Electrified Barrel +120% Electricity Archgun uncommon 9
- Electro Pulse Every 5s, Sentinel will continually zap an enemy within 15m, trapping them in a stunned state. Diriga common 7
- Electromagnetic Shielding While blocking, redirect 50% of damage taken by allies within 12m to yourself. Ack & Brunt uncommon 9
- Elemental Sandstorm Sandstorm Augment: Sandstorm gains 50% Ability Range and has a 100% chance of inflicting Status Effects based on the Damage Types on the equipped Melee Weapon. Inaros rare 9
- Eleventh Storm Sword And Shield uncommon 1
- Elusive Posture The companion will avoid attacking. +50% Evasion Claws common 1
- Elusive Retribution Elude Augment: Every attack Baruuk Eludes increases his Melee Attack Speed and Melee Critical Damage by 5% up to 6 stacks. Stacks last 6s. Baruuk rare 9
- Embedded Catalyzer On Ability Cast:\n+90% Status Chance when Aiming for 9s Pistol uncommon 9
- Emergent Aftermath On Kill:\n+50% Reload Speed for 3s Sniper rare 13
- Emp Aura Enemy Corpus lose -15% Accuracy AURA uncommon 3
- Empazu-Shol +12% Tauron Strike Initial Charge. · +2% bonus for each Mod from a unique School ANY rare 5
- Empowered Blades Squad receives +60% Status Chance and Status Damage on Heavy Attacks, but lose 90 Shields per hit. AURA rare 3
- Empowered Quiver Quiver Augment: Dashwire grants allies 100% Critical Damage. Cloak arrow has a 100% chance to prevent Status Effects. Ivara rare 9
- Endless Lullaby Lull Augment: Performing a finisher on or killing a sleeping enemy will retrigger Lull for 100% of the remaining duration.\nPassive: +50% Lull Duration. Baruuk rare 9
- Endoparasitic Vector Transmit an endoparasite to an enemy within 30m. Tentacles spawn from it, clinging to enemies within 10m slowing them as they move further from the parasite, and dealing 20 Viral Damage/sec over 5s. Pharaoh Predasite rare 3
- Endurance Drift +10% Energy Max · +12% Parkour Velocity WARFRAME rare 9
- Enduring Affliction +100% Status Chance on Lifted enemies Melee uncommon 9
- Enduring Bastille Bastille Augment: Killing an enemy in Bastille extends the duration by 2s. Vortex's duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it. Vauban rare 9
- Enduring Strike +20% Additional Combo Count Chance on Lifted enemies Melee common 7
- Enduring Tides Increases Operator Health and Armor by 200%. Focus Way uncommon 7
- Enemy Radar Squad receives +30 Enemy Radar AURA uncommon 3
- Enemy Sense +30m Enemy Radar WARFRAME rare 7
- Energizing Shot Shoot Energy Orbs to obtain them with +110% extra effect. Pistol (No Aoe) rare 10
- Energy Amplifier +60% Ability Range Archwing uncommon 11
- Energy Channel Converts 200% of Energy used to up to 200 Bonus Damage on next Melee Attack. Melee rare 7
- Energy Conversion Energy Orbs grant 50% more Ability Strength to your next cast. WARFRAME rare 15
- Energy Field Energy Shell Augment: Energy Shell applies to allies within 140m. Odonata rare 9
- Energy Generator Dethcube drops an Energy Orb after assisting in 10 kills. Dethcube rare 9
- Energy Inversion +100% Shield Capacity Archwing common 5
- Energy Nexus Warframe receives +3 Energy Regen/s WARFRAME rare 9
- Energy Pulse Energy pickups grant 50% additional Energy over 5s. Focus Way common 7
- Energy Siphon Squad receives +0.6 Energy Regen/s AURA uncommon 3
- Energy Transfer Mend & Maim Augment: 100% of charge is conserved when switching between forms. Equinox rare 9
- Enhanced Durability +100% Health Archwing uncommon 9
- Enhanced Vitality +250% Health COMPANION common 12
- Enraged Hysteria Augment: Damage increased by 350%, Critical Chance increased by 350%. Hysteria lasts for 15s, and receives a matching cooldown. Valkyr rare 9
- Entropy Burst +20 Final Status Chance · +1 'Entropy' Supra rare 7
- Entropy Detonation Lethal ground attacks cause enemies to explode dealing +1,000 · (+20% Enemy Max Health) Blast Damage · in a +10m radius. · +1 'Entropy' Obex rare 7
- Entropy Flight +140% Projectile Speed · +1 'Entropy' Kestrel rare 7
- Entropy Spike +20% Chance to Explode (Use with Caution) · +1 'Entropy' Bolto rare 7
- Enveloping Cloud Cloud Walker Augment: Allies within 4m of the cloud become invisible to enemies for 14s. Wukong rare 9
- Equilibrium Health pickups give +110% Energy. Energy pickups give +110% Health. WARFRAME uncommon 14
- Equilibrium Audit Unleashes a series of shockwaves that knockdown enemies within 15m and deal 300 damage. Hound rare 5
- Eroding Blight +200% Magazine Capacity · +1 'Blight' Embolist rare 7
- Eroding Rapids Vortex applies 100% status vulnerability to all enemies within it. Focus Way rare 7
- Escape Velocity Worm Hole Augment: Allies that travel through wormhole gain a 50% Speed bonus for 7s. Nova rare 9
- Esti Vel-Ikha Increases maximum Void Sling distance by +30%. · +10% Void Sling radius for each Mod from a unique School ANY rare 5
- Eternal Gaze Increase Energy Regeneration Rate for Amps and Void Beam by 60%. Focus Way rare 7
- Eternal War Warcry Augment: While active, Warcry's duration is increased by 2s for each Melee Kill. Valkyr rare 9
- Evasive Denial Teleports a safe distance away and engages a displacement field gaining 75% chance to dodge enemy fire for 8s. Hound rare 5
- Everlasting Ward Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration. Chroma rare 9
- Evir-Ti +60% Operator Jump Height ANY common 3
- Executing Dash Void Sling no longer displaces enemies, instead it will open them up to Finishers and increase Finisher Damage taken by 35%. Focus Way uncommon 7
- Eximus Advantage Headshots on Eximus enemies increase Secondary Damage by +600% for 10 secs. Zylok rare 7
- Exothermic Inferno Augment: Enemies killed while under the effect of Inferno have a 15% chance to drop an energy orb. Ember rare 9
- Expel Corpus x1.3 Damage to Corpus Pistol uncommon 9
- Expel Grineer x1.3 Damage to Grineer Pistol uncommon 9
- Expel Infested x1.3 Damage to Infested Pistol uncommon 9
- Expel Orokin x1.3 Damage to Orokin Pistol uncommon 9
- Expel The Murmur x1.3 Damage to Murmur Pistol uncommon 9
- Explosive Demise Enemies killed explode, dealing 300 Damage shortly after death. Melee rare 9
- Explosive Legerdemain Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 1000 Damage with a 100% Status Chance. Mirage rare 9
- Exposing Harpoon Pulling an enemy will give +300% Critical Chance for 15s. Harpak rare 9
- Extend +100 Attraction Range (In Space) · +3 Melee Range Archmelee common 9
- Extreme Velocity +30% K-Drive Speed K-Drive rare 9
- Failsafe +50% to retry on Hacking failure Parazon rare 0
- Fanged Fusillade +120% Slash Rifle rare 11
- Far Sling Increases maximum Void Sling distance by 30%. Focus Way rare 7
- Fass Parazon rare 3
- Fass Canticle Killing enemies grants Allies in Affinity Range 40% Shield Recharge Rate and -28% Shield Recharge Delay for 15s. Tome rare 7
- Fast Deflection +90% Shield Recharge · -45% Shield Recharge Delay WARFRAME uncommon 7
- Fast Hands +30% Reload Speed Rifle common 7
- Fatal Acceleration +40% Projectile Speed Shotgun uncommon 7
- Fatal Attraction Enemies within 20m are drawn to you. Once they are within 6m, they detonate for 250 Damage. Kill them before detonation to increase lure time and reduce cooldown. Djinn common 7
- Fateful Truth Nikanas uncommon 1
- Fear Sense The Kavat senses the weaknesses of enemies within 25m. For 25s, its attacks deal +200% damage and stagger with a 30% chance of knockdown. Kavat uncommon 5
- Feathered Arrows +60% Projectile Speed · -20% Damage Bow uncommon 9
- Ferocity Kubrow attacks an enemy open to finishers with +300% crit chance. If the enemy dies during the attack, enemies within 6m have a 30% chance to be knocked down and opened to finishers. Sahasa Kubrow rare 5
- Fetch 13.5m Companion Gather-Link. Detects and collects items, including mods. BEAST uncommon 7
- Fever Strike +90% Toxin Melee uncommon 11
- Final Act On Low Health:\n+30% Ability Strength\n+30% Casting Speed for 8s WARFRAME rare 13
- Final Harbinger Sword And Shield uncommon 1
- Final Tap On 4 Hits within 0.05s:\n+100% Damage for 0.2s Hind rare 13
- Finishing Touch +60% Finisher Damage Melee uncommon 5
- Fire Suppression Extinguish 1 fire\nCooldown: 200s Plexus Mod common 5
- Fireball Frenzy Fireball Augment: Hold to cast will grant all allies within 15m an additional 100% Heat Damage to their attacks for 40s. Ember rare 9
- Fired Up 5% Heat Damage on weapon per hit. Stacks up to 100%. Resets after 5s with no hits. Sentinel rare 11
- Firestorm +24% Blast Range Rifle rare 9
- Firewalker +24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Heat on Bullet Jump WARFRAME rare 12
- Firewall Reduces damage by 75% while hacking Parazon uncommon 0
- Fizzbang Flourish Fireworks trigger when completing a trick over 200 points. K-Drive common 7
- Flailing Branch Staves rare 1
- Flak Shot 20% of Damage converted into Slash Shotgun uncommon 5
- Flame Blast Void Blast releases a ball of fire that deals 250% of the Void Blast damage and explodes after 0.6000000238418579s. Focus Way rare 7
- Flame Gland +60% Heat · +60% Status Chance Claws rare 7
- Flame Repellent +60% Heat Resistance WARFRAME common 9
- Flechette +90% Puncture Shotgun common 9
- Fleeting Expertise +60% Ability Efficiency · -60% Ability Duration WARFRAME rare 11
- Flow +100% Energy Max WARFRAME rare 9
- Flow Burn +38% Speed and Boost Speed for 13s\nCooldown: 240s Plexus Mod uncommon 10
- Flowing Strikes Increase the range of spectral melee attacks to 26m. Focus Way uncommon 7
- Flux Overdrive Status Chance fluctuates between +150% and +250% over 5s while the beam is fired. Flux Rifle rare 7
- Focus Energy +40% Heavy Attack Efficiency · +60% Electricity Melee rare 9
- Focus Radon +60% Radiation · +40% Heavy Attack Efficiency Melee rare 7
- Focused Acceleration +80% Projectile Speed Tetra rare 13
- Focused Defense +20 Parry Angle Melee common 7
- Focused Prospectus Fires a beam of energy that deals 900 Heat Damage over 4.5s. Hound rare 5
- Follow Through +10 Energy WARFRAME uncommon 13
- Fomorian Accelerant Flak now bounces up to 4x and travels 60% faster. Drakgoon uncommon 7
- Form Up Recall all Crew Members to the Railjack and Heal them for 100%\nCooldown: 240s Plexus Mod uncommon 5
- Fortifying Fire ON CRITICAL HIT:\nReplenish 4.5% of Shields Plexus Mod rare 11
- Fortitude +40% Chance to Resist Knockdown · +100% Shield Recharge WARFRAME rare 9
- Forward Artillery +127.3% Forward Artillery Damage Plexus Mod rare 16
- Four Riders Claws rare 1
- Fracturing Crush Crush Augment: Crush gains +50% casting speed. The armor of surviving enemies decreases by 75% and they are unable to move for 7s. Mag rare 9
- Fracturing Wind Fists uncommon 1
- Frail Momentum +90% Fire Rate · -15% Damage Shotgun rare 9
- Freeze Force Freeze Augment: Hold to cast will grant all allies within 15m an additional 100% Cold Damage to their attacks for 40s. Frost rare 9
- Frenzied Posture The companion prefers to change its target after each attack. +80% Status Duration Claws common 1
- Frigid Blast +60% Cold · +60% Status Chance Shotgun rare 7
- Frost Jaw +60% Cold · +60% Status Chance Claws rare 7
- Frostbite +60% Cold · +60% Status Chance Pistol rare 7
- Full Capacity +30% Magazine Capacity · -15% Reload Speed Pistol common 9
- Full Contact +120% Impact Shotgun rare 11
- Fulmination +24% Blast Range Pistol rare 9
- Funnel Clouds Tornado Augment: Creates 8 additional tornadoes. All tornadoes are 50% their original size and won't pick up enemies. Zephyr rare 9
- Furious Javelin Radial Javelin Augment: Each enemy hit will increase Excalibur's Melee Damage by 15% for 16s. Excalibur rare 9
- Furor +10% Attack Speed Archmelee uncommon 7
- Fury +30% Attack Speed Melee uncommon 9
- Fused Crucible Crucible Blast Augment: Becomes a channeled ability consuming 20 Energy/s that ramps up. While active Chyrinka Pillars trigger chain reactions and their duration is frozen. Mobility is greatly reduced. Qorvex rare 9
- Fused Reservoir Reservoirs Augment: Adds a fourth reservoir that gives the effects of all three. Costs 200% more Energy. Wisp rare 9
- Gaia's Tragedy Fists rare 1
- Gale Kick +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill. WARFRAME rare 7
- Galeforce Dawn Heavy Scythe uncommon 1
- Galvanized Acceleration +30% Projectile Speed and +30% Beam Range · On Kill:\n+30% Projectile Speed and +30% Beam Range for 10s. Stacks up to 2x. Shotgun rare 12
- Galvanized Aptitude +80% Status Chance · On Kill:\n+40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x. Rifle rare 12
- Galvanized Chamber +80% Multishot · On Kill:\n+30% Multishot for 20s. Stacks up to 5x. Rifle rare 16
- Galvanized Crosshairs On Headshot:\n+120% Critical Chance when Aiming for 12s\nOn Headshot Kill:\n+40% Critical Chance when Aiming for 12s. Stacks up to 5x. Pistol rare 12
- Galvanized Diffusion +110% Multishot · On Kill:\n+30% Multishot for 20s. Stacks up to 4x. Pistol rare 14
- Galvanized Elementalist +80% Status Damage · On Melee Kill:\n+30% Status Chance for 20s. Stacks up to 4x. Melee rare 12
- Galvanized Hell +110% Multishot · On Kill:\n+30% Multishot for 20s. Stacks up to 4x. Shotgun rare 16
- Galvanized Reflex +50% Heavy Attack Efficiency · On Melee Kill:\n+20 Initial Combo for 20s. Stacks up to 4x. Melee rare 12
- Galvanized Savvy +80% Status Chance · On Kill:\n+40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x. Shotgun rare 12
- Galvanized Scope On Headshot:\n+120% Critical Chance when Aiming for 12s\nOn Headshot Kill:\n+40% Critical Chance when Aiming for 12s. Stacks up to 5x. Rifle rare 12
- Galvanized Shot +80% Status Chance · On Kill:\n+40% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x. Pistol rare 12
- Galvanized Steel +110% Critical Chance (x2 for Heavy Attacks) · On Melee Kill:\n+30% Critical Damage for 20s. Stacks up to 4x. Melee rare 12
- Gastro Regurgitate Augment: Regurgitated enemies bounce up to 3 times, creating gas clouds that last 8s and inflict nearby enemies with Gas Status Effect. Grendel rare 9
- Gemini Cross Tonfas uncommon 1
- Ghost Cloaks owner when enemies are within 24m. The cloak is disrupted if owner attacks. Shade common 7
- Gilded Truth +80% Fire Rate · +1 'Truth' Burston Prime rare 7
- Glacial Edge +120% Cold Archmelee uncommon 9
- Gladiator Aegis +40% Armor WARFRAME common 9
- Gladiator Finesse Drains Energy to stop Lethal Damage with +60% Efficiency. WARFRAME rare 9
- Gladiator Might +60% Critical Damage Melee uncommon 9
- Gladiator Resolve +40% Health WARFRAME uncommon 9
- Gladiator Rush +6s Combo Duration Melee common 9
- Gladiator Vice +30% Attack Speed Melee rare 9
- Gleaming Blight +100% Status Chance · +1 'Blight' Dark Dagger rare 7
- Gleaming Talon Glaives rare 1
- Gnashing Payara Dual Daggers rare 1
- Gorgon Frenzy On Kill:\n+30% Fire Rate for 3s Gorgon rare 13
- Gourmand Feast Augment: Instead of Energy, consumes 200 Health on cast. Glutton grants an additional 150 Armor per enemy. Grendel rare 9
- Granum's Nemesis x1.41 Turret Damage vs Corpus Plexus Mod rare 9
- Great Quake Increase shockwave radius by +40%. Focus Way uncommon 7
- Greedy Pull Pull Augment: Adds 100% chance to pull pickups towards Mag. Mag rare 9
- Grim Fury Sparring uncommon 1
- Grinloked +60% Accuracy when Aiming Grinlok rare 13
- Growing Power On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s. AURA rare 3
- Guardian Boosts owner's shield by 100% when it runs out. ROBOTIC common 7
- Guardian Armor Vex Armor Augment: Chroma reduces the damage his squadmates within Affinity Range take by 75%. Squad kills restore 5% of his Health over 3s and increases Vex Armor duration by 1s. Chroma rare 9
- Guardian Blast Void Blast consumes 25 Energy for each ally hit within 8m and grants them 160 Shields. Focus Way uncommon 7
- Guardian Break When the Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 150% and Regeneration Delay is reduced by 80%, for 12s. Focus Way rare 7
- Guardian Derision Blocking taunts enemies within 15 meters to target you instead of allies. · +30% Combo Count Chance while Blocking Melee rare 11
- Guardian Shell Use your first Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while it's invulnerable will be added to its base health of 500. Focus Way uncommon 7
- Guided Effigy Effigy Augment: Cast and hold to make Effigy move to your aim point. Deals 4000 Damage/s and restores 5 Energy for each enemy in its path. Roars on arrival, stunning nearby enemies. Chroma rare 9
- Guided Ordnance On Hit:\n+30% Accuracy when Aiming for 9s Assault Rifle uncommon 7
- Gun Glide -20% Weapon Recoil · and +20% Accuracy when Sliding Assault Rifle rare 9
- Gunslinger +72% Fire Rate Pistol uncommon 9
- Hall Of Malevolence Hall of Mirrors Augment: The damage of your doppelgangers is increased by 5% every time you kill an enemy. Mirage rare 9
- Hallowed Eruption Hallowed Ground Augment: Reactivate to deal all Remaining Damage and Radiation Status.\nPassive: +200% Hallowed Ground Duration. Oberon rare 9
- Hallowed Reckoning Reckoning Augment: Reckoning gains +40% range. A 3m radius around each affected enemy grants bonus armor to allies and deals 300 damage per second to enemies. Oberon rare 9
- Hammer Shot +60% Critical Damage · +80% Status Chance Rifle rare 9
- Handspring +160% Faster Knockdown Recovery WARFRAME rare 9
- Hard Engage Engages enemies within 10m with melee attacks, dealing 90 Impact Damage. Melee attacks are enhanced by Mods equipped in the Moa's weapon. Moa rare 7
- Hard Reset Mercy Kills reduce Companion Recovery by 15s Parazon rare 0
- Hardened Wellspring Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside. Focus Way rare 7
- Harkonar Scope +12s Combo Duration Sniper uncommon 9
- Harrowed Hook With Melee Weapon equipped, unchanneled hits slow target and disable jump for +2s. Melee rare 13
- Harrowing Spire Bayonet rare 1
- Hastened Deflection +90% Shield Recharge · -45% Shield Recharge Delay BEAST uncommon 9
- Hastened Steps +20% Sprint Speed · -20% Shield Capacity WARFRAME rare 13
- Hata-Satya Each hit increases Critical Chance by 1.2%. Resets upon reloading or holstering. Soma Prime rare 7
- Hawk Eye +80% Zoom Pistol uncommon 7
- Hayan-Dabor +60% Amp Multishot ANY common 5
- Healing Flame Fire Blast Augment: Each enemy hit heals by 25 to 50 depending on current Immolation level. With Ember, over healing grants you Overguard. Ember rare 9
- Healing Return Restores 11 Health per Status Type affecting the target Melee rare 16
- Health Conversion Health Orbs grant _ Armor, stacking up to _x. Taking damage will consume a stack after _s. WARFRAME rare 15
- Heartseeker Lock onto targets within 1m, but reduces blocking effectiveness. · -50% Damage Block Daggers rare 13
- Hearty Nourishment Nourish Augment: Clear Status Effects and gain 5s of Status Immunity for each victim in Grendel's stomach. Grendel rare 9
- Heated Charge +90% Heat Pistol uncommon 11
- Heavy Caliber +165% Damage · -55% Accuracy Rifle rare 16
- Heavy Impact Create 6m seismic shockwaves from heavy landings, dealing 300 Damage and knocking foes off their feet. WARFRAME uncommon 9
- Heavy Trauma +90% Impact Melee rare 7
- Heavy Warhead +100% Blast Radius · -50% Projectile Speed Pistol rare 13
- Heightened Reflexes +20% Casting Speed · -20% Ability Efficiency WARFRAME rare 13
- Hell's Chamber +120% Multishot Shotgun rare 15
- Hellfire +90% Heat Rifle uncommon 11
- Helminth Ferocity +120% Finisher Damage Helminth Charger rare 5
- Hemorrhage Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) Pistol rare 15
- Higasa Serration +450% Damage Higasa rare 11
- High Noon Gunblade rare 1
- High Voltage +60% Electricity · +60% Status Chance Rifle rare 7
- Hit And Run +60% Parkour Speed after a Mercy for 15s Parazon uncommon 0
- Hok-Kaal After using Void Mode, the next Amp attack deals x3.0 bonus damage (cooldown 5s) ANY common 5
- Hollow Point +60% Critical Damage · -15% Damage Pistol rare 9
- Hollowed Bullets +80% Critical Damage Archgun rare 7
- Holster Amp On Equip:\nSquad gains 60% Weapon Damage for 3s AURA uncommon 3
- Homing Fang Daggers uncommon 1
- Hornet Strike +220% Damage Pistol uncommon 14
- Howl The kubrow cries out with a blood-curdling howl that strikes fear into 15 enemies within 24m for 16s. Raksa Kubrow rare 5
- Hungering Blades Spectral weapons have a 100% chance to attack the same enemy a second time. Focus Way rare 7
- Hunt The kubrow charges at a target, dragging them and dealing 120% damage to all in its path. Huras Kubrow rare 5
- Hunter Adrenaline Convert +45% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health. WARFRAME common 11
- Hunter Command Applying a Slash Status to an enemy causes the Companion to attack them for 6s. BEAST rare 9
- Hunter Munitions +30% chance to apply on Critical PRIMARY uncommon 9
- Hunter Recovery Warframe healed for +30% Companion Damage dealt BEAST common 9
- Hunter Synergy +30% Primary Weapon Critical Chance added to Companion Claws uncommon 9
- Hunter Track +90% Status Duration PRIMARY rare 9
- Hunter's Bonesaw Increase Finisher Damage by 120% against prone enemies. Ripkas uncommon 7
- Hush Reduces the chance an enemy will hear gunfire by 100%. Rifle common 5
- Hushed Invisibility Invisibility Augment: Weapon noise is reduced by 100% while invisible. Loki rare 9
- Hydraulic Barrel -40% Weapon Recoil · -20% Magazine Capacity Pistol rare 9
- Hydraulic Chamber -60% Weapon Recoil · -10% Magazine Capacity Shotgun rare 9
- Hydraulic Crosshairs On Headshot:\n+135% Critical Chance when Aiming for 9s Pistol common 7
- Hydraulic Gauge -60% Weapon Recoil · -10% Magazine Capacity Assault Rifle rare 9
- Hyperion Thrusters +27.5% Flight Speed Archwing rare 20
- Hyperstrike +112.5% Turret Damage Plexus Mod common 15
- Hypothermic Shell +60% Cold · +60% Status Chance Archgun rare 7
- Hysterical Assault Hysteria Augment: Attack with Valkyr’s Talons to leap onto targeted enemies up to 50m away. Gain +50% Parkour Velocity and +50% Sprint Speed for 5s. Valkyr rare 9
- Hysterical Fixation Hysteria Augment: While Hysteria is active, each kill restores 20% Maximum Shields. Valkyr rare 9
- Iatric Mycelium Release a trail of spores every 8s that heal the companion and its allies for 300 health over 5s. Vizier Predasite rare 3
- Ice Spring +24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Cold on Bullet Jump WARFRAME rare 12
- Ice Storm +40% Magazine Capacity · +40% Cold Pistol rare 9
- Ice Wave Impedance Ice Wave Augment: Create a frozen trail for 12 seconds. Enemies that touch it are inflicted with Cold Status every second. Frost rare 9
- Icy Avalanche Avalanche Augment: Allies within Affinity Range are coated in ice that grants 60 Overguard per enemy hit. Overguard increases by 20% of your Armor once per enemy. Frost rare 9
- Immolated Radiance Immolation Augment: Allies within Affinity range will receive 50% of Immolation's Damage Reduction. Ember rare 9
- Immunity Resistance +50% Status Damage Claws common 7
- Immuno Shield Gain 15% Disinfection and gain 5000 Affinity Parazon common 3
- Impaler Munitions 20% of Damage converted into Puncture Pistol uncommon 5
- Impenetrable Offense +30% Damage Block · -10% Melee Damage Melee rare 13
- Incendiary Coat +90% Heat Shotgun uncommon 11
- Indomitable Matrix -18% Breach Chance\n+22% Shield Recharge during Breach\n+30% Armor when below 53% Hull Plexus Mod uncommon 3
- Inertia Dampeners +4 Point Multiplier to Trick Score K-Drive uncommon 9
- Infected Clip +90% Toxin Rifle uncommon 11
- Infectious Bite An attack that deals +200% Finisher Damage and infects the target with a Virus that grows 4 volatile pustules that react to damage and explode. Medjay Predasite rare 3
- Infectious Injection +60% Toxin · +60% Status Chance Archmelee rare 7
- Infested Impedance Enemy Infested lose -18% Speed AURA uncommon 3
- Infiltrate Prowl Augment: Ivara is able to bypass laser barriers and gains 25% Movement Speed. Ivara rare 9
- Inner Gaze Increase Energy for Amps and Void Beam by 40%. Focus Way uncommon 7
- Inner Might Allows Abilities to be cast without using Energy or Shields but requires 60s to recharge. Focus Way uncommon 7
- Insatiable Ravenous Augment: Nidus has a chance for additional Mutation stacks while in the infestation. The base 60% chance increases with power strength, and multiple stacks are possible above 100%. Nidus rare 9
- Instant Secure Gain 15% Disinfection and gain 10,000 Höllars Parazon common 3
- Insulation +60% Cold Resistance WARFRAME common 9
- Intensify +30% Ability Strength WARFRAME rare 11
- Internal Bleeding Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) Rifle rare 15
- Intrepid Stand Final Stand Augment: Each javelin that damages an enemy grants 60 Overguard to Styanax and 30 Overguard to his allies within Affinity Range. Styanax rare 9
- Intruder +8s to Hacking Parazon common 0
- Intruder Stasis Freeze all Enemy Boarding Parties for 45s\nCooldown: 300s Plexus Mod uncommon 5
- Investigator Helios Sentinel will scan objects and enemies within 50m over 2.0s. This consumes Codex Scanner charges. Helios common 9
- Ion Burn +67.5% Railjack Boost Speed Plexus Mod common 9
- Ion Infusion +60% Electricity · +60% Status Chance Archmelee rare 7
- Iron Phoenix Swords rare 1
- Iron Shrapnel Iron Skin Augment: Recasting Iron Skin will cause it to detonate, dealing 100% of its remaining Health as Puncture Damage, and knocking down enemies. Rhino rare 9
- Ironclad Charge Rhino Charge Augment: Each enemy hit increases Rhino's Armor Rating by 50% for 10s. Rhino rare 9
- Ironclad Flight Disable vacuum in Razorwing. Reduced Damage by 40% while Airborne. Titania rare 7
- Ironclad Matrix +33.75% Hull and Armor · +38.25% Max Shields and Shield Recharge Plexus Mod uncommon 3
- Irradiating Disarm Radial Disarm Augment: Enemies will be affected by Radiation Status for 9s Loki rare 9
- Jade's Judgment Light's Judgment Augment: Enemies damaged by the well have a 5% chance per hit to spawn a Jade Light above them, damaging them for 3s. Jade rare 9
- Jagged Edge +90% Slash Melee rare 7
- Jahu Parazon rare 3
- Jahu Canticle Killing enemies reduces the Armor and Shields of other enemies within Affinity Range by 5%. Tome rare 7
- Jet Stream Turbulence Augment: Turbulence increases Movement Speed by 40% and Projectile Speed by 100% for Zephyr and her allies. Zephyr rare 9
- Jolt +60% Electricity · +60% Status Chance Pistol rare 7
- Jugulus Barbs +90% Puncture · +60% Status Chance Melee common 9
- Jugulus Carapace +55% Armor · +20% Health WARFRAME uncommon 9
- Jugulus Spines +90% Puncture · +60% Status Chance Pistol rare 9
- Juice Executing tricks charges Energy: 55 Energy per 100 Trick Points. K-Drive common 14
- Justice Blades +100% Melee Damage · +1 'Justice' Dual Cleavers rare 7
- Kaal-Zidi +30% Void Mode efficiency · +5% Movement Speed in Void Mode for each Naramon School Mod ANY uncommon 5
- Kavat's Grace Falling is 100% less likely to result in a hard landing. WARFRAME rare 7
- Keep-Clean Parazon rare 3
- Khra Parazon rare 3
- Khra Canticle Enemies have a 12% chance to drop a Universal Orb on death. Tome rare 7
- Kill Switch On Kill:\n+50% Reload Speed for 3s Shotgun rare 13
- Killer's Rush Initiating a finisher as Operator switches to Warframe, increasing melee Critical Chance by 50% for 40s. Focus Way rare 7
- Killing Blow +120% Melee Damage on Heavy Attack · +60% Heavy Attack Wind Up Speed Melee uncommon 11
- Kinetic Collision Speed Augment: Running into an opponent increases the duration of Speed by 4s. Volt rare 9
- Kinetic Diversion Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health. Archwing rare 9
- Kinetic Friction Grinding builds up a charge that is released when landing the trick, dealing 400 Electricity Damage to enemies within 4m. K-Drive uncommon 7
- Kinetic Ricochet Shots now bounce up to 6x and travel 30% further. Tetra rare 7
- Kitgun Riven Mod Pistol rare 5
- Kumihimo Loading Kumihimo Augment: 6 kills with weapons affected by Koumei's Passive give a loaded die that always rolls 6. Hold to cast empowered Kumihimo and consume all dice. Koumei rare 9
- Larva Burst Larva Augment: Reactivate Larva to detonate and deal 600 Toxin Damage in a 8m radius. This damage and Status Effect stacks for every enemy grabbed by the Larva. Nidus rare 9
- Laser Sight On Headshot:\n+120% Critical Chance when Aiming for 9s Shotgun uncommon 9
- Lashing Coil Whips uncommon 1
- Lashta-Vak Void Sling emits a pulse that breaks Containers within 12 m · +2m bonus for each Mod from a unique School ANY rare 5
- Last Gasp Revive your Warframe by transferring to Operator and killing 3 enemies before 15s elapse and the Revive Meter begins to drain. Focus Way uncommon 9
- Last Herald Sword And Shield uncommon 1
- Lasting Covenant Covenant Augment: Headshot kills increase Critical Chance bonus duration by 3s. Harrow rare 9
- Lasting Purity +60% Damage when Aiming · +1 'Purity' Vulkar rare 7
- Lasting Sting +110% Status Duration Melee common 16
- Leaded Gas On Weak Point Hit:\n+300% Gas Damage and Status Chance for 6s Vesper 77 rare 7
- Lethal Levitation Additional 50% Weapon Damage per Lifted enemy attacked by Operator. Lasts for 60s, stacks up to 4x. Focus Way rare 7
- Lethal Momentum +40% Projectile Speed Pistol uncommon 7
- Lethal Torrent +60% Fire Rate · +60% Multishot Pistol rare 11
- Lie In Wait +20% Fire Rate when Crouching · +100% Weapon Recoil Sniper uncommon 13
- Life Strike +20% Life Steal on Heavy Attack Melee rare 7
- Lightning Dash +24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Electricity on Bullet Jump WARFRAME rare 12
- Lightning Rod +60% Electricity Resistance WARFRAME common 9
- Lingering Torment +90% Status Duration Shotgun common 11
- Lingering Transmutation Transmutation Probe Augment: Probe returns to cast position after reaching max range, and remains nearby for 15s. Recall Probe by recasting. Recast again to end. Lavos rare 9
- Link Fiber Increase Max Armor by +125% of Warframe's Armor COMPANION uncommon 14
- Link Redirection Increase Shield by +125% of Warframe's Max Shield COMPANION uncommon 14
- Link Vitality Increase Health by +125% of Warframe's Max Health COMPANION uncommon 12
- Live Wire Shock enemies within 20m while Hacking Parazon common 0
- Loaded Capacity +30% Magazine Capacity · -15% Reload Speed Shotgun common 9
- Lock And Load +20% Magazine Reloaded/s when Holstered Shotgun rare 9
- Lohk Parazon rare 3
- Lohk Canticle Killing enemies grants Allies within Affinity Range +30% Fire Rate for 15s. Tome rare 7
- Loose Chamber +30% Reload Speed · +50% Weapon Recoil Shotgun common 9
- Loose Hatch +30% Reload Speed · +50% Weapon Recoil Assault Rifle common 9
- Loose Magazine +50% Reload Speed · +50% Weapon Recoil Pistol common 9
- Loot Detector Squad receives +30m Loot Radar AURA uncommon 3
- Looter Emits a pulse wave to break open Loot Crates within 22m. Carrier rare 7
- Lorak Tauron Strike Summon forth Lorak from the Void and conjure its ruinous spells, calling forth a beam of energy from within. Enemies pierced by the beam have a 100% chance to drop Energy Orbs if killed within 10s. Focus Way rare 7
- Lorun-Tash +400 Operator Armor ANY common 3
- Loyal Companion When your Health falls below 35%, gain 75% Damage Reduction for 10s while your Companion becomes invincible and draws fire to itself for 10s. 60s cooldown. COMPANION common 7
- Loyal Merulina Merulina Augment: Yareli no longer rides Merulina. Instead, Merulina follows her and casts Sea Snare on nearby enemies. 2s cooldown. Yareli rare 9
- Loyal Retriever 13% chance to double Credit and Resource pickups BEAST uncommon 7
- Lucky Shot +40% Projectile Speed · -2% Accuracy Rifle uncommon 9
- Mach Crash Mach Rush Augment: Impact shockwave leaves behind a vacuum that sucks in enemies within 8m. Gauss rare 9
- Mad Stack +120% Velocity when falling K-Drive uncommon 9
- Madurai Transmute Core MOD rare 0
- Mafic Rain Nunchaku uncommon 1
- Mag Locks +30% K-Drive Grind Magnetism K-Drive common 9
- Magazine Extension +60% Magazine Capacity Archgun common 9
- Magazine Warp +30% Magazine Capacity Rifle common 9
- Maglev +20% Slide · -20% Friction WARFRAME uncommon 9
- Magma Chamber +60% Heat · +60% Status Chance Archgun rare 7
- Magnetic Blast Enemies hit by Void Blast are affected by Magnetize for 10s. Focus Way rare 7
- Magnetic Boost Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 100%. Focus Way rare 7
- Magnetic Capacity +60% Magnetic · +40% Magazine Capacity Rifle rare 7
- Magnetic Claws +60% Magnetic · +40% Status Duration Claws rare 7
- Magnetic Flare Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it. Focus Way uncommon 7
- Magnetic Might +60% Magnetic · +40% Critical Damage Pistol rare 7
- Magnetic Rush +60% Magnetic · +20% Attack Speed Melee rare 7
- Magnetic Strafe +60% Magnetic · +40% Fire Rate Shotgun rare 7
- Magnetic Strike 100% Chance to apply a Magnetic status effect when inflicting an Impact status effect Claws common 5
- Magnetic Welt Impact Status Effects have 35% chance to apply a Magnetic Status Effect (x2 when Fire Rate is below 2.5) Shotgun rare 15
- Magnetized Core +60% Magnetic · +40% Critical Damage Archmelee rare 7
- Magnetized Cycle +60% Magnetic · +30% Fire Rate Archgun rare 7
- Magnetized Discharge Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed.\nPassive: +45% Magnetize Range. Mag rare 9
- Magnum Force +165% Damage · -55% Accuracy Pistol rare 14
- Maim +120% Slash Pistol rare 11
- Maiming Strike +150% Critical Chance for Slide Attack Melee rare 7
- Malicious Code 50% chance on Mercy Kill for enemies within 15m to cower in fear for 8s Parazon rare 0
- Malicious Raptor Claws rare 1
- Malignant Force +60% Toxin · +60% Status Chance Rifle rare 7
- Manifold Bond Companion Precept Mods apply Status Effects from Companion weapons. Killing enemies with 3 or more unique Status Effects reduces Companion Ability cooldowns by 3s. ROBOTIC rare 9
- Mark Of The Beast On 6 Melee Kills within 6s:\n\n+120% Status and Critical Chance for Secondary Weapon for 24s Thrown Melee rare 11
- Marked Target +120% Status Chance when Aiming Archgun rare 11
- Martial Fury +20% Attack Speed · -50% Energy Rate Melee rare 13
- Martyr Symbiosis Drains and stores 20 health from corpses within 25m up to 40% of your health. If your health falls below 10%, Companion downs itself to heal you. VULPAPHYLA rare 3
- Master Key Unlock 5 lockers within 20m after Hacking Parazon common 0
- Master Thief +40% chance to unlock locked lockers. WARFRAME rare 13
- Master's Edge Enables Tennokai. Increases Tennokai damage by 60%. Melee uncommon 9
- Maul +330% Melee Damage Claws uncommon 14
- Maximum Capacity +30% Magazine Capacity · -15% Reload Speed Assault Rifle common 9
- Measured Burst -60% Fire Rate · +30% Damage Tiberon rare 13
- Mecha Empowered Squad deals +150% extra Damage against a Marked Enemy AURA rare 3
- Mecha Overdrive +60% Primary Weapon Status Chance added to Companion · +90% Status Duration Kubrow Claws rare 11
- Mecha Pulse Killing a Marked Enemy grants +60% Armor for 20s for each enemy within 30m. WARFRAME rare 9
- Mecha Recharge +90% Shield Recharge Kubrow rare 9
- Medi-Pet Kit +12 Companion Health Regen/s · -15s Companion Recovery Time COMPANION rare 9
- Medi-Ray Sentinel will occasionally heal its owner, restoring 12% Health over 4s. ROBOTIC uncommon 5
- Melee Elementalist +90% Status Damage · +60% Heavy Attack Wind Up Speed Melee uncommon 9
- Melee Guidance You lose 6s Melee Combo Duration\nSquadmates gain 12s Melee Combo Duration AURA rare 3
- Melee Prowess +90% Status Chance Melee common 7
- Melee Riven Mod Melee rare 5
- Mending Shot Shoot Health Orbs to obtain them with +110% extra effect. Rifle (No Aoe) rare 10
- Mending Soul The first 4 revives are instantaneous. Additional revives are 100% faster. Focus Way uncommon 7
- Mending Splinters Splinter Storm Augment: For each target affected, Splinter Storm heals 15 Health/s. Gara rare 9
- Mending Unity Increases Affinity Radius by 25m. Focus Way common 7
- Mentor's Legacy Melee uncommon 4
- Merciless Gunfight +45% Critical Damage · +1.2 Punch Through Pistol rare 15
- Merulina Guardian Merulina Augment: Enemies eliminated during Sea Snares heal 20% of Merulina's health. Upon healing, gain +200% Reload Speed and Fire Rate on Secondary weapons for 20s. Yareli rare 9
- Mesa's Waltz Peacemaker Augment: Mesa can move at 50% Speed while using Peacemaker. Mesa rare 9
- Mesmer Shield Mesmer Skin Augment: Revenant receives +50% Mesmer Skin Strength and allies within Affinity Range are granted a maximum of 5 charges. Revenant rare 9
- Metal Auger +2.1 Punch Through Rifle rare 15
- Metal Fiber +250% Armor COMPANION common 14
- Metamorphic Magazine +90% Magazine Capacity · +90% Ammo Maximum · Inflicting 20 cumulative attacks on an enemy will petrify them for 5s. Gorgon rare 7
- Metem-Erun Increase Operator Sprint Speed by +30% · +5% bonus for each Mod from a unique School ANY rare 5
- Metem-Hakh +30% Operator Health & Shields · +15% bonus for each Mod from a unique School ANY rare 5
- Meteor Crash +90% Impact Archmelee rare 7
- Meteor Munitions 20% of Damage converted into Impact Pistol uncommon 5
- Meteoric Dash Void Sling deals 400 Extra Damage to enemies. Focus Way rare 7
- Meticulous Aim +105% Headshot Damage · -45% Bodyshot Damage Vulkar rare 9
- Mind Freak Mind Control Augment: Controlled target inflicts +1000% Damage and gains +25% Movement and Attack Speed. Nyx rare 9
- Mind Sprint Increases Void Sling Speed by 120%. Focus Way uncommon 9
- Mind Step Increases Operator Movement Speed by 30%. Focus Way uncommon 7
- Mischief Smeeta Kavat becomes invisible for 9s every 7s while a decoy kavat draws fire. Decoy has a 15% chance to evade damage and blinds nearby enemies on death. Smeeta Kavat rare 3
- Mobilize +20% to Parkour Velocity · +20% Aim Glide/Wall Latch Duration WARFRAME uncommon 5
- Modified Munitions +60% Status Chance Archgun uncommon 9
- Molecular Conversion Blast enemies within 10m, converting 200 Damage into Shields for the Warframe. Taxon common 7
- Molecular Fission Molecular Prime Augment: Enemies hit by Null Stars are primed. When killed, primed enemies will restore a Null Star charge and have a 100% chance of restoring two. Nova rare 9
- Molten Impact +90% Heat Melee uncommon 11
- Momentary Pause On Kill:\n+15 Heal Rate for 10s · -25% from Health Orbs Shotgun rare 13
- Momentous Bond Killing Eximus enemies grants 120% bonus of a random Elemental Damage to your Companion for 30s and reduces Companion Recovery Time by 18s. COMPANION rare 9
- Morphic Transformer +20% Ability Strength Archwing rare 9
- Mortal Conduct At Less than 50 Health:\n+60% Damage taken is reflected when Blocking attacks while Channeling for 8s Melee rare 13
- Motus Impact Increase range of aerial melee attacks by +2m. Melee uncommon 7
- Motus Setup 100% Critical and Status Chance for 4s after landing from a Double or Bullet Jump. Shotgun rare 9
- Motus Signal Increase Double Jump strength by +200%. WARFRAME common 7
- Mountain's Edge Dual Nikanas uncommon 1
- Munitions Vortex Vortex that absorbs incoming fire and detonates, releasing damage. Plexus Mod uncommon 5
- Muzzle Flash Shooting Gallery Augment: After 6 kill assists by a player with Shooting Gallery, Mesa's next shot will blind enemies within 12m for 6s. Mesa rare 9
- Mystic Bond After your Companion uses Abilities with cooldowns 5 times, you may cast a Warframe Ability without expending Energy. COMPANION rare 9
- Nano-Applicator On Ability Cast:\n+90% Status Chance when Aiming for 9s Shotgun rare 9
- Napalm Grenades +30 Final Status Chance Penta rare 9
- Naramon Transmute Core MOD rare 0
- Narrow Barrel On Hit:\n+30% Accuracy when Aiming for 9s Shotgun rare 7
- Narrow Minded +99% Ability Duration · -66% Ability Range WARFRAME rare 16
- Natural Talent +50% Casting Speed WARFRAME rare 9
- Nebula Bore +90% Puncture Archmelee rare 7
- Necramech Augur 240% Energy spent on abilities is converted to Shields. Necramech uncommon 9
- Necramech Aviator Reduced damage by 40% while airborne Necramech common 7
- Necramech Blitz +80% Slide Attack Damage Necramech common 9
- Necramech Continuity +30% Ability Duration Necramech uncommon 9
- Necramech Deflection +90% Shield Recharge · -45% Shield Recharge Delay Necramech common 9
- Necramech Drift +60% Hover Efficiency Necramech uncommon 11
- Necramech Efficiency +30% Engine Efficiency Necramech uncommon 9
- Necramech Enemy Sense +30m Enemy Radar Necramech common 9
- Necramech Flow +100% Energy Max Necramech rare 9
- Necramech Friction +60% Slide Efficiency Necramech uncommon 11
- Necramech Fury +40% Melee Attack Speed Necramech common 7
- Necramech Hydraulics +120% Jump Height Necramech uncommon 9
- Necramech Intensify +30% Ability Strength Necramech rare 11
- Necramech Pressure Point +60% Melee Damage Necramech rare 9
- Necramech Rage Convert +15% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health. Necramech uncommon 11
- Necramech Reach +1 Melee Range Necramech common 7
- Necramech Rebuke Electrifies enemies within 20m for 3s and dealing 300 Electricity Damage when shields are depleted.\n10s cooldown. Necramech uncommon 9
- Necramech Redirection +100% Shield Capacity Necramech common 14
- Necramech Refuel +20% Engine Replenish Necramech common 9
- Necramech Repair Restore 10% Health/s over 3s when Health drops below 20%. 15s Cooldown. Necramech uncommon 13
- Necramech Seismic Wave +45% Slam Attack Damage Necramech rare 11
- Necramech Slipstream +60% Slide Necramech common 11
- Necramech Stamina -60% Sprint Efficiency Necramech uncommon 11
- Necramech Steel Fiber +100% Armor Necramech uncommon 11
- Necramech Streamline +30% Ability Efficiency Necramech rare 9
- Necramech Stretch +45% Ability Range Necramech uncommon 9
- Necramech Thrusters +100% Engine Max Necramech rare 9
- Necramech Vitality +100% Health Necramech common 11
- Necrophagic Vigor Reloading drains up to half your Health based on ammo created, increasing Critical Chance and Critical Damage by +20% for every 20 Health drained. Capped at 360%. Hema rare 7
- Negate Sentinel prevents Status Effects from applying to its owner once every 5s. Wyrm rare 9
- Negation Armor Scarab Shell Augment: When Inaros takes fatal damage, he consumes Scarab Shell to heal with a brief invulnerability that ends with a deadly Slash Status Effect. Cooldown 30s. Inaros rare 9
- Netra Parazon rare 3
- Netra Invocation Alternate Fire increases Ability Efficiency by 4% for 20s for each enemy hit. Stacks up to 15 times. Tome rare 13
- Neutralize The kubrow roars, causing enemies within 10m to stumble and drop their weapons. Chesa Kubrow rare 5
- Neutralizing Justice Each Miter blade has a +90% chance to immediately destroy a Nullifier field. · +1 'Justice' Miter rare 7
- Neutron Star Null Star Augment: Particles deal 240 Heat Damage with guaranteed Status effect in 8m. On recast, remaining particles seek out enemies with doubled search radius. Nova rare 9
- Nidri Tauron Strike Summon forth Nidri from the Void and plant the noble staff into the ground, creating a titanic splash of water that becomes a lingering vortex for 20s. 50% of damage dealt to enemies caught in the vortex is also inflicted upon all other enemies within it. Focus Way rare 7
- Night Stalker Reveals target on Minimap for +6s. Pistol uncommon 7
- Nightwatch Napalm Rockets disperse napalm, inflicting 30% damage over 6s across 90% of the explosion area. Ogris uncommon 9
- Nira's Anguish +15% to Parkour Velocity · +15% Aim Glide/Wall Latch Duration WARFRAME common 9
- Nira's Contempt +90% Melee Damage · +60% Status Chance Whips rare 9
- Nira's Hatred +35% Health · +15% Ability Duration WARFRAME uncommon 9
- Nitro Boost +30% K-Drive Boost Speed K-Drive rare 9
- No Current Leap +10% Mobility · 0 Energy Rate WARFRAME uncommon 5
- No Quarter Killing a disarmed enemy increases Operator energy regen rate by 10% for 10s. 4 Max Stacks. Focus Way rare 7
- No Return +90% Puncture Pistol uncommon 7
- Noble Cadence Heavy Blade uncommon 1
- Noctua Swarm Noctua Augment: Alternate Fire releases Paragrimms that swarm 8m around the point of aim for 15s, silencing enemies and stealing their Energy for allies. Dante rare 9
- North Wind +90% Cold Melee uncommon 11
- Null Audit The Hound utilizes the same Aura and Abilities as an Eximus enemy for 60s, while stripping its Overguard by 50%. Hound rare 5
- Odomedic Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x. ROBOTIC rare 5
- Omikuji's Fortune Omikuji Augment: Reduce Omikuji's Cooldown by 4s when you kill an enemy with the weapon affected by Koumei's Passive. Koumei rare 9
- Omn-Evi +60% Amp Critical Chance · +10% Amp Critical Damage for each Zenurik School Mod ANY uncommon 5
- Onslaught Matrix +22% Turret Damage while 100% Hull\n20% chance to Reflect 38% Damage while over 80% Shields\n+9% Battle Mod Efficiency Plexus Mod uncommon 3
- Opening Slam Performing a Slam as Operator switches to Warframe and grants double Combo gain for 20s. Focus Way uncommon 7
- Opportunity's Reach Enables Tennokai. Increases opportunity window to 4.0s and melee range by 3m for Tennokai attacks. Melee uncommon 7
- Ordnance Cheap Shot Ordnance weapons have a +90% chance to not consume Munitions Plexus Mod rare 7
- Ordnance Velocity +90% Ordnance Projectile Speed Plexus Mod rare 9
- Ore Gaze Petrify Augment: Petrified enemies are scanned into the Codex and have a 25% chance to drop additional loot when killed. Atlas rare 9
- Organ Shatter +90% Critical Damage Melee common 9
- Orgone Tuning Matrix +33.75% Forge Capacity · -22.5% Forge Cooldown · +22.5% Elemental Resistance · +27% Turret Heat Capacity Plexus Mod uncommon 3
- Oull Parazon rare 3
- Out Of Sight Blinds enemies within 18m on Mercy Kill Parazon rare 0
- Overcharge Detectors Exposes enemies at maximum Energy Capacity within 30m. WARFRAME uncommon 7
- Overcharged Converts up to 50 Energy to Overshields at a rate of 100%. WARFRAME rare 15
- Overextended +90% Ability Range · -60% Ability Strength WARFRAME rare 11
- Overloader +87% Maximum Ordnance Munitions Plexus Mod common 5
- Overpressured Rounds Rifle kills add 120% Falloff Distance and decrease Spread for next attack with Buckshot. Buckshot kills restore 50% of the current Magazine. EFV-5 Jupiter rare 7
- Overview -60% Zoom while Aim Gliding Assault Rifle uncommon 7
- Overwhelming Power Gain +5% Ability Strength for each enemy hit by the initial Tauron Strike for 30s. Max +50%. Focus Way rare 7
- Pacifying Bolts Psychic Bolts Augment: Throw an additional 3 force bolts with guaranteed Radiation Status Effect. Enemies struck are confused for 10s. Nyx rare 9
- Pack Leader +100 Health per hit · +1,200 Overguard Max COMPANION common 9
- Pain Points On Weak Point hits with Primary Fire:\n+60% Weak Point Damage for 5s. Stacks up to 10x. Athodai rare 7
- Pain Threshold +160% Faster Stagger Recovery WARFRAME rare 9
- Panzer Devolution Devolves into its larval form when downed and attacks enemies with quills, dealing 60 Viral Damage each. Regains true form after 30s. Panzer Vulpaphyla rare 3
- Parallax Scope +100% Critical Chance Archgun common 7
- Paralytic Spores Charges at an enemy within 30m dealing 160 damage. This releases spores that affect enemies within 15m, opening them up to Melee Finishers, and slowing them by 50% for 10s. Medjay Predasite rare 3
- Parasitic Vitality Parasitic Link Augment: Nidus and any ally he's bound to gain 4% Max Health per Mutation during Parasitic Link. Nidus rare 9
- Parry +96% chance to open enemies to Finisher Attacks after Warframe blocks Melee Melee common 7
- Particle Ram Railjack Ram that deals damage to anything it touches when moving forward. Plexus Mod rare 10
- Partitioned Mallet Mallet Augment: Create an additional Mallet with 20% reduced range. Octavia rare 9
- Patagium +90% Aim Glide/Wall Latch Duration WARFRAME uncommon 7
- Path Of Statues Landslide Augment: Leave a trail for 12s that petrifies enemies for 6s. Atlas rare 9
- Pathogen Rounds +90% Toxin Pistol uncommon 11
- Peaceful Provocation Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 40%. Provoke converts damage done to enemies into 15% extra Ability Strength. Equinox rare 9
- Peculiar Audience Killing an enemy has a 60% chance to amuse a certain Void entity. Cooldown: 20s. WARFRAME uncommon 7
- Peculiar Bloom WARFRAME uncommon 7
- Peculiar End Finisher kills have a 100% chance to dissolve enemies in dread. WARFRAME common 7
- Peculiar Growth Damaging an enemy will inflate the body part hit for 6s. WARFRAME uncommon 7
- Perfect Balance +66% Chance to Resist Falls K-Drive uncommon 14
- Perpetual Agony +90% Status Duration Pistol common 11
- Persistent Posture The companion will pick a target and then attack it relentlessly. +40% Impact Damage Claws common 1
- Phoenix Blaze Wreathes the Railjack in fire, increasing Turret Damage and Speed. Plexus Mod uncommon 10
- Phoenix Renewal Renewal Augment: Taking fatal damage while under the effects of Renewal will instead Heal you or allies to 50% Health. This effect triggers only once for each ally every 60s. Oberon rare 9
- Phoenix Spirit Elemental Damage increased by _%. Focus Way common 7
- Phoenix Talons Physical Damage and Operator Damage increased by 30%. Focus Way common 7
- Photon Overcharge +90% Critical Damage · On Kill or Assist: Slain enemies have a 2% chance to drop an Energy Orb per Cold Status affecting them. Glaxion rare 7
- Photon Repeater Photon Strike Augment: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy and fire two additional strikes. Vauban rare 9
- Physique Squad gains +20% Maximum Health AURA uncommon 3
- Piercing Caliber +120% Puncture Rifle rare 11
- Piercing Fury Daggers uncommon 1
- Piercing Hit +90% Puncture Rifle common 9
- Piercing Navigator Navigator Augment: Each hit increases the projectile's Critical Chance by 50% up to a max of 250%.\n+3 Projectile Punch Through. Ivara rare 9
- Piercing Roar Roar Augment: Roar gains +40% range. Enemies within 25m are knocked down and suffer 5 stacks of Puncture Status. Rhino rare 9
- Piercing Step +18% to Parkour Velocity · +18% Aim Glide/Wall Latch Duration · +60% Puncture on Bullet Jump WARFRAME uncommon 9
- Pilfering Strangledome Strangledome Augment: Enemies held in Strangledome have a 65% chance of dropping additional loot. Khora rare 9
- Pilfering Swarm Tentacle Swarm Augment: Enemies held by tentacles have a 100% chance at additional drops. Hydroid rare 9
- Pistol Acuity +350% Weak Point Damage · +350% Weak Point Critical Chance. Multishot cannot be modified. Pistol rare 16
- Pistol Ammo Mutation Converts Primary ammo pickups to 50% of Ammo Pick Up. Pistol rare 7
- Pistol Amp Squad receives +27% Pistol Damage AURA uncommon 3
- Pistol Elementalist +90% Status Damage · +60% Reload Speed Pistol uncommon 9
- Pistol Gambit +120% Critical Chance Pistol common 9
- Pistol Pestilence +60% Toxin · +60% Status Chance Pistol rare 7
- Pistol Riven Mod Pistol rare 5
- Pistol Scavenger Squad receives +150% Pistol Ammo Recovery AURA uncommon 3
- Plan B On Hit:\n+20% Secondary Weapon Fire Rate for 3s Bow rare 13
- Point Blank +90% Damage Shotgun uncommon 9
- Point Strike +150% Critical Chance Rifle common 9
- Pointed Wind Daggers rare 1
- Poise Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe. Focus Way common 7
- Poisonous Sting +120% Toxin Archmelee uncommon 9
- Polar Magazine +120% Cold Archgun uncommon 9
- Pool Of Life Well of Life Augment: On death, marked enemies will drop 4 Health Orbs with a 100% chance of dropping an Energy Orb. Trinity rare 9
- Pop Top -60% Jump Charge Time K-Drive uncommon 9
- Poppin' Vert +80% K-Drive Double Jump Height K-Drive rare 7
- Pounce The Kavat pounces at an enemy, dealing 90% Damage and stunning them for a short duration. Kavat uncommon 5
- Power Donation You lose 30% Ability Strength\nSquadmates gain 30% Ability Strength AURA rare 1
- Power Drain Next ability cast after Mercy Kill gains +50% Ability Strength Parazon uncommon 0
- Power Drift +15% Ability Strength · +30% Chance to Resist Knockdown WARFRAME rare 9
- Power Of Three Quiver Augment: Quiver fires three arrows and consumes 20 more Energy. Ivara rare 9
- Power Spike Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely. Focus Way common 7
- Power Throw +2 Punch Through · On Consecutive throw (Max stacks 3):\n+100% Throw Damage Thrown Melee rare 9
- Power Transfer 100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe. Focus Way uncommon 7
- Precision Conditioning +385% Melee Damage · Convert all base Physical Damage to Slash Damage Claws uncommon 14
- Precision Intensify +90% Ability Strength for your 4th Ability WARFRAME rare 11
- Precision Munition +100% Accuracy · +50% Projectile Speed Tonkor rare 10
- Precision Strike Hitting an enemy directly with the grenade increases Reload Speed by 150% for 5s. Tonkor rare 7
- Predator +75% Turret Critical Chance Plexus Mod uncommon 11
- Preparation +100% Maximum Energy is filled on Spawn WARFRAME rare 12
- Pressure Point +120% Melee Damage Melee common 9
- Pressurized Magazine On Reload:\n+90% Fire Rate when Aiming for 9s Pistol rare 9
- Prey Of Dynar Shroud of Dynar Augment: Increase an enemy’s Damage Vulnerability by 50%. Using Fang of Raksh on that enemy increases its spread radius by 150%. Voruna rare 9
- Primal Rage Primal Fury Augment: Killing an enemy increases Critical Chance by 15%. The increase decays by 1%/s Wukong rare 9
- Primary Acuity +350% Weak Point Damage · +350% Weak Point Critical Chance. Multishot cannot be modified. Rifle rare 16
- Primed Ammo Chain +165% Ammo Maximum Archgun legendary 10
- Primed Ammo Stock +110% Magazine Capacity Shotgun legendary 12
- Primed Animal Instinct +55m Loot Radar · +33m Enemy Radar COMPANION legendary 16
- Primed Bane Of Corpus x1.55 Damage to Corpus Rifle legendary 14
- Primed Bane Of Grineer x1.55 Damage to Grineer Rifle legendary 14
- Primed Bane Of Infested x1.55 Damage to Infested Rifle legendary 14
- Primed Bane Of Orokin x1.55 Damage to Orokin Rifle legendary 14
- Primed Bane Of The Murmur x1.55 Damage to Murmur Rifle legendary 14
- Primed Blunderbuss +165% Critical Chance Shotgun legendary 16
- Primed Chamber +100% Damage on first shot in Magazine Sniper rare 7
- Primed Charged Chamber +110% Damage on first shot in Magazine Sniper legendary 16
- Primed Charged Shell +165% Electricity Shotgun legendary 16
- Primed Chilling Grasp +165% Cold Shotgun legendary 16
- Primed Cleanse Corpus x1.55 Damage to Corpus Shotgun legendary 14
- Primed Cleanse Grineer x1.55 Damage to Grineer Shotgun legendary 14
- Primed Cleanse Infested x1.55 Damage to Infested Shotgun legendary 14
- Primed Cleanse Orokin x1.55 Damage to Orokin Shotgun legendary 14
- Primed Cleanse The Murmur x1.55 Damage to Murmur Shotgun legendary 14
- Primed Combustion Rounds +187% Heat Archgun legendary 14
- Primed Continuity +55% Ability Duration WARFRAME legendary 14
- Primed Convulsion +165% Electricity Pistol legendary 16
- Primed Counterbalance -85% Weapon Recoil Shotgun legendary 12
- Primed Cryo Rounds +165% Cold Rifle legendary 16
- Primed Deadly Efficiency On Reload From Empty:\n+220% Damage for 17s Archgun legendary 14
- Primed Dual Rounds +110% Multishot Archgun legendary 16
- Primed Electrified Barrel +187% Electricity Archgun legendary 14
- Primed Expel Corpus x1.55 Damage to Corpus Pistol legendary 14
- Primed Expel Grineer x1.55 Damage to Grineer Pistol legendary 14
- Primed Expel Infested x1.55 Damage to Infested Pistol legendary 14
- Primed Expel Orokin x1.55 Damage to Orokin Pistol legendary 14
- Primed Expel The Murmur x1.55 Damage to Murmur Pistol legendary 14
- Primed Fast Deflection +165% Shield Recharge · -55% Shield Recharge Delay WARFRAME legendary 16
- Primed Fast Hands +55% Reload Speed Rifle legendary 12
- Primed Fever Strike +165% Toxin Melee legendary 16
- Primed Firestorm +44% Blast Range Rifle legendary 16
- Primed Flow +185% Energy Max WARFRAME legendary 14
- Primed Fulmination +44% Blast Range Pistol legendary 16
- Primed Fury +55% Attack Speed Melee legendary 14
- Primed Heated Charge +165% Heat Pistol legendary 16
- Primed Heavy Trauma +165% Impact Melee legendary 12
- Primed Magazine Warp +55% Magazine Capacity Rifle legendary 14
- Primed Morphic Transformer +55% Ability Strength Archwing legendary 16
- Primed Pack Leader +183 Health per hit · +2,200 Overguard Max COMPANION legendary 14
- Primed Pistol Ammo Mutation Converts Primary ammo pickups to 92% of Ammo Pick Up. Pistol legendary 10
- Primed Pistol Gambit +187% Critical Chance Pistol legendary 12
- Primed Point Blank +165% Damage Shotgun legendary 14
- Primed Polar Magazine +187% Cold Archgun legendary 14
- Primed Pressure Point +165% Melee Damage Melee legendary 14
- Primed Quickdraw +88% Reload Speed Pistol legendary 12
- Primed Ravage +110% Critical Damage Shotgun legendary 14
- Primed Reach +3 Range Melee legendary 14
- Primed Redirection +180% Shield Capacity WARFRAME legendary 16
- Primed Regen Sentinel recovery time reduced by 35s. Revives with 10s of invulnerability. Sentinel legendary 14
- Primed Rifle Ammo Mutation Converts Secondary ammo pickups to 92% of Ammo Pick Up. Assault Rifle legendary 10
- Primed Rubedo-Lined Barrel +187% Damage Archgun legendary 16
- Primed Shotgun Ammo Mutation Converts Secondary ammo pickups to 92% of Ammo Pick Up. Shotgun legendary 10
- Primed Shred +55% Fire Rate (x2 for Bows) · +2.2 Punch Through Rifle legendary 16
- Primed Slip Magazine +55% Magazine Capacity Pistol legendary 14
- Primed Smite Corpus x1.55 Damage to Corpus Melee legendary 14
- Primed Smite Grineer x1.55 Damage to Grineer Melee legendary 14
- Primed Smite Infested x1.55 Damage to Infested Melee legendary 14
- Primed Smite Orokin x1.55 Damage to Orokin Melee legendary 14
- Primed Smite The Murmur x1.55 Damage to Murmur Melee legendary 14
- Primed Sniper Ammo Mutation Converts Secondary ammo pickups to 92% of Ammo Pick Up. Sniper legendary 10
- Primed Stabilizer -85% Weapon Recoil Rifle legendary 12
- Primed Steady Hands -85% Weapon Recoil Pistol legendary 12
- Primed Streamline +55% Ability Efficiency WARFRAME legendary 14
- Primed Sure Footed +100% Chance to Resist Knockdown WARFRAME legendary 16
- Primed Tactical Pump +100% Reload Speed Shotgun legendary 12
- Primed Target Cracker +110% Critical Damage Pistol legendary 14
- Primed Venomous Clip +187% Toxin Archgun legendary 14
- Primed Vigor +75% Shield Capacity · +75% Health WARFRAME legendary 16
- Primo Flair Increase Maximum Trick Combo to 6000 K-Drive rare 9
- Prism Guard Prism Augment: Prism follows above Mirage. Duration changed to 4s. Mirage rare 9
- Prismatic Beam Enemies struck by the Tauron Strike fire off smaller beams at other enemies within 20m. Focus Way rare 7
- Prismatic Companion Prismatic Gem Augment: The gem now attaches to your free-moving companion. \nPassive : +50% Prismatic Gem Duration. Citrine rare 9
- Prize Kill On Kill:\n-100% Shield Recharge Delay for 10s · -25% from Health Orbs Shotgun rare 13
- Proboscis Helminth Charger whips a proboscis out at an enemy within 30m, pulling them back and dealing 100 damage. Helminth Charger rare 3
- Prolonged Paralysis Paralysis Augment: Affected enemies are pulled towards Valkyr and the stun duration is increased by 5s. Valkyr rare 9
- Prosperous Retriever 18% chance to double Credit pickups BEAST rare 7
- Protect The kubrow comes to the defense of its master, replenishing both of their shields by 30% of its maximum shields and adding its shield regeneration rate to its master's for 3s. Raksa Kubrow rare 5
- Protective Shots +30% Turret Damage when Shields are above 75% Plexus Mod uncommon 7
- Protective Sling Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost. Focus Way rare 7
- Protector Posture The companion will prioritize attacking enemies within 15m of the Warframe. Attacks inflict +4 Puncture Status Effects Claws common 1
- Proton Jet During a Wall Latch gain +120% Status Chance and Critical Chance. Rifle uncommon 7
- Proton Pulse Wall Dashing grants +100% Bullet Jump Speed. WARFRAME common 7
- Proton Snap Hold Wall Latch for 2s to gain +100% Toxin Damage · and +50% Status Chance for 20s. Melee rare 9
- Prototype Shock Coils Adds +90% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types. EFV-8 Mars rare 7
- Provoked +110% Damage during Bleedout WARFRAME uncommon 14
- Pummel +120% Impact Pistol rare 11
- Purging Slash Slash Dash Augment: Allies in the path of Slash Dash have 4 debuffs removed and 70% Shields restored. Excalibur rare 9
- Purifying Flames Fire Blast Augment: Allies hit by the expanding ring of fire are cured of Status Effects and granted 4s of Status Immunity. Ember rare 9
- Push & Pull Metamorphosis Augment: Switching to Day-form staggers enemies within 6m and knocks them down when switching to Night-form. Equinox rare 9
- Pyroclastic Flow Fire Walker Augment: Accumulate 250% of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s. Nezha rare 9
- Quaking Hand Fists uncommon 1
- Quasar Drill +90% Puncture Archgun rare 7
- Quick Charge -20% Shield Recharge Delay · -20 Shield Capacity WARFRAME rare 9
- Quick Correct Gain 10% Disinfection and 10% chance to drop a Live Heartcell Parazon rare 3
- Quick Escape Gain invulnerability for 5s mounting a K-drive, but will expire early upon dismounting. K-Drive rare 7
- Quick Reload +100% Reload Speed Archgun uncommon 5
- Quick Return -4 Bounce Thrown Melee common 7
- Quick Thinking Drains Energy to stop Lethal Damage with +80% Efficiency. WARFRAME rare 7
- Quickdraw +48% Reload Speed Pistol common 7
- Quickening +40% Attack Speed · +20% Combo Count Chance Melee rare 9
- Quicklock -112.5% Ordnance Lock-On Time Plexus Mod common 7
- Radiant Finish Radial Blind Augment: Blinded enemies take 300% more Finisher Damage. Excalibur rare 9
- Radiated Reload +60% Radiation · +40% Reload Speed Rifle rare 7
- Radon Claws +60% Radiation · +80% Critical Damage Claws rare 7
- Rage Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health. WARFRAME rare 9
- Raider Matrix +22% Archwing Speed and Damage\n+36% Archwing Shield and Armor\n+67% Captured Crewship Speed and Damage Plexus Mod uncommon 3
- Rail Guards +30% K-Drive Grind Speed K-Drive common 9
- Rain Of Arrows On dealing damage, fire an arrow at an enemy with 0.35s cooldown between arrows. 30s duration. Focus Way rare 7
- Range Advantage +300% damage if no enemies are within 10m. Akjagara rare 9
- Rapid Resilience -75% Status Duration on Self WARFRAME rare 11
- Ravage +60% Critical Damage Shotgun rare 9
- Razor Mortar Razor Gyre Augment: Groups enemies together, while Lethal Progeny's Ortholysts focus fire on those enemies with +70% Electricity Damage and Fire Rate for 6s. Caliban rare 9
- Razor Munitions 20% of Damage converted into Slash Pistol uncommon 5
- Razor Shot +90% Slash Pistol uncommon 7
- Razorwing Blitz Razorwing Augment: Flight Speed increased by 25% and Fire Rate increased by 25% for 8s when using abilities. Stacks up to 4x. Titania rare 9
- Reach +1.5 Range Melee common 7
- Reactive Storm Serene Storm Augment: Desert Wind is granted +250% Status Chance and changes its damage type to match enemy weaknesses. Baruuk rare 9
- Ready Steel Squad begins the mission with +24 Initial Combo AURA uncommon 3
- Reaping Chakram Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 2x and the chance for enemies to drop Health Orbs on death by +0.25x. Nezha rare 9
- Reaping Spiral Scythes rare 1
- Reawaken Energy Orbs reduce Sentinel Recovery timer by 6s. Djinn recovers with 300 Overshields per Energy Orb collected. Djinn's max Overshields increase by 900. Djinn rare 9
- Rebound +4 Bounce Thrown Melee common 7
- Recharge Barrier Electric Shield Augment: Allies that pass through have 35% Shields restored. Volt rare 9
- Recover On Kill:\n+15 Heal Rate for 10s · -25% from Health Orbs Assault Rifle rare 13
- Recrystalize Crystallize Augment: Enemies killed by crystalline growths stagger and spread the crystals to enemies within 16m. Citrine rare 9
- Recuperate On Kill:\n+15 Heal Rate for 10s · -25% from Health Orbs Pistol rare 13
- Redirection +100% Shield Capacity WARFRAME common 12
- Reflect Adarza Kavat has a 40% chance to reflect damage back to an enemy, amplifying it by 60%. Adarza Kavat rare 3
- Reflection +40% chance to Stagger on Block · +10% chance to Stun on Block WARFRAME uncommon 7
- Reflex Coil +60% Heavy Attack Efficiency Melee uncommon 7
- Reflex Denial Generates a shield that reflects 90% Damage taken in pulses over 10s as Magnetic Damage in a 12m radius. Hound rare 5
- Reflex Draw On Equip: \n-40% Weapon Recoil and +40% Accuracy for 8s Pistol uncommon 7
- Reflex Guard +100% Combo Count Chance while Blocking WARFRAME rare 14
- Regen Sentinel recovery time reduced by 20s. Revives with 10s of invulnerability. Sentinel common 7
- Regenerative Molt Molt Augment: After casting Molt, Saryn regenerates 50 Health/s for 10s. Saryn rare 9
- Reinforced Bond If the Companion exceeds 1200 Max Shields or Overshields then your fire rate is increased 60%. Reloading restores 150 Overshields to your companion. COMPANION rare 9
- Reinforced Return Warframe is invulnerable for 4s after Operator is downed. Tap as Operator falls to bring the Warframe to the Operator’s location. Focus Way uncommon 7
- Reinforcing Stomp Rhino Stomp Augment: Iron Skin Health is replenished by 4% for each enemy affected. Rhino rare 9
- Rejuvenating Tides Operator Health Regeneration is increased by 6/s, and is doubled while controlling the Warframe. Focus Way rare 7
- Rejuvenation Squad receives +3 Health Regen/s AURA uncommon 3
- Relentless Assault On Kill:\n+2 Energy Rate for 4s Melee rare 13
- Relentless Combination +100% chance to increase Melee Combo Counter when Slash Status deals damage. Melee uncommon 9
- Rending Crane Heavy Blade uncommon 1
- Rending Strike +60% Slash · +80% Puncture Melee rare 9
- Rending Turn +18% to Parkour Velocity · +18% Aim Glide/Wall Latch Duration · +60% Slash on Bullet Jump WARFRAME uncommon 9
- Rending Wind Machetes uncommon 1
- Repair Dispensary Dispensary Augment: Dispensary also creates pick ups that heal companions for 20% of their maximum health and reduce their incapacitation timer by 12 sec. Protea rare 9
- Repair Kit +18 Companion Health Regen/s Sentinel common 7
- Repeater Clip On Reload:\n+105% Fire Rate when Aiming for 9s Shotgun uncommon 9
- Repo Audit Emits a magnetic pulse that disarms enemies within 30m. Hound rare 5
- Reroot Rampage Reroot Augment: Collecting Reroot orbs summons additional Sprodlings inflicting 250 Toxin Damage with increased Critical Chance each hit. Nokko rare 9
- Resilient Focus +20% Damage Resistance on Stun WARFRAME rare 7
- Resolute Focus +100% Chance to Resist Staggers/Knockdowns when Aiming · +50% Accuracy when Aiming Archgun uncommon 9
- Resonance Sonar Augment: Killing an enemy by shooting their weak spot will trigger another Sonar for 100% of remaining duration. Banshee rare 9
- Resonating Quake Sound Quake Augment: Forgoes channeling to create a shockwave that deals 20x Damage at the epicenter, gradually weakening as it expands out. Banshee rare 9
- Resourceful Retriever 18% chance to double Resource pickups BEAST rare 7
- Restorative Bond Health Orbs restore 60 more health and reduce Companion Recovery Time by 3s. COMPANION rare 9
- Retribution +60% Chance to deal Electrical Damage when shield struck by melee enemies. · +80 Electricity WARFRAME rare 9
- Retrieve Kubrow has 45% chance to scavenge additional loot from a fallen enemy or containers within 30m, every 10s. Chesa Kubrow common 5
- Revealing Spores Spores Augment: Infected enemies within 40m appear on the minimap. +40 Enemy Radar. Saryn rare 9
- Revenge Sentinel will not attack an enemy unless that enemy has attacked the Sentinel's master within 10m. Shade common 5
- Reverse Rotorswell Rotorswell Augment: 35% of damage received is redirected toward the instigator as Electricity Damage. Gyre rare 9
- Revo Reducer -60.8% Omni Revolite Consumption Plexus Mod rare 7
- Rhythm Guard Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed. Temple rare 9
- Rifle Ammo Mutation Converts Secondary ammo pickups to 50% of Ammo Pick Up. Assault Rifle rare 7
- Rifle Amp Squad receives +27% Rifle Damage AURA uncommon 3
- Rifle Aptitude +90% Status Chance Rifle uncommon 9
- Rifle Elementalist +90% Status Damage · +0.6 Punch Through Rifle uncommon 9
- Rifle Riven Mod Rifle rare 5
- Rifle Scavenger Squad receives +150% Rifle Ammo Recovery AURA uncommon 3
- Rift Haven Banish Augment: Allies banished to the rift will have 25% of their Maximum Health restored every second. Limbo rare 9
- Rift Strike Heavy attacks now step through the rift to attack enemies up to 25m away Twin Basolk uncommon 7
- Rift Torrent Rift Surge Augment: Limbo deals 30% Extra Damage for each enemy affected by Rift Surge while in the rift. Limbo rare 9
- Rift Waters Vortex strips enemy Overguard 25% per second. Focus Way uncommon 7
- Rime Rounds +60% Cold · +60% Status Chance Rifle rare 7
- Rime Vault WARFRAME rare 0
- Ripload -63% Ordnance Reload Time Plexus Mod common 11
- Ripper Rounds 20% of Damage converted into Puncture Rifle uncommon 5
- Ris Parazon rare 3
- Ris Invocation Alternate Fire increases Ability Duration by 4% for 20s for each enemy hit. Stacks up to 15 times. Tome rare 13
- Rising Blast Increases Void Blast Damage by 200% and it can now be charged to deal additional damage. Focus Way uncommon 7
- Rising Skill +10% Mobility · -30 Shield Capacity WARFRAME uncommon 5
- Rising Steel Swords uncommon 1
- Rising Storm Blade Storm Augment: Blade Storm attacks increase your Ability Combo Counter by 4.\nPassive: +10s Combo Duration Ash rare 9
- Rolling Guard On Dodge:\nBecome invulnerable for 3s and remove all Status Effects. 7s cooldown. WARFRAME rare 12
- Rousing Plunder Plunder Augment: Plunder gains 50% max Corrosive Damage and Armor, and heals allies within Affinity range for 50 Health. Hydroid rare 9
- Rubble Heap Passive Augment: When above 1400 Rubble, Landslide costs no Energy, deals 2x Damage, and travels 2x faster. Atlas rare 9
- Rubedo-Lined Barrel +100% Damage Archgun uncommon 11
- Ruinous Extension +8m Beam Range Pistol uncommon 5
- Rumbled Rumblers Augment: Atlas becomes a Rumbler with Rock Armor that grants Overguard and absorbs up to 300% of damage to Max Health. Atlas rare 9
- Runtime +75% Sprint Speed for 15s after Hacking Parazon rare 0
- Rupture +90% Impact Rifle common 9
- Rush +30% Sprint Speed WARFRAME uncommon 11
- Sabot Rounds +60% Damage · +3 Punch Through Archgun rare 15
- Sacrifice Sentinel incapacitates itself to revive its downed owner to 100% health and shields in 4s. Sentinel Recovery timer increases by 15s. · +15s Companion Recovery Time Sentinel rare 9
- Sacrificial Pressure +110% Melee Damage · x1.33 Damage to Sentients Melee legendary 16
- Sacrificial Steel +220% Critical Chance (x2 for Heavy Attacks) · x1.33 Damage to Sentients Melee legendary 16
- Safeguard Warding Halo Augment: Can now be cast on allies with 50% effectiveness. Nezha rare 9
- Safeguard Switch Switch Teleport Augment: Switch with an enemy for 3s invulnerability. Switch with an ally to give ally 6s invulnerability. Switch also removes negative status effects on Loki and allies. Loki rare 9
- Sampleantiqueupgrade +30,000 HEAL RATE ANY common 5
- Sanctuary Creates a shield with 1800 Health around the player when they are reviving fallen allies. ROBOTIC rare 16
- Sapping Reach Pull Augment: Steals up to 25 Energy from the target. Mag rare 9
- Savage Silence Silence Augment: Silence staggers enemies and Finisher damage is increased by 300% Banshee rare 9
- Savagery The Kubrow rushes at 8 enemies within 10m, dealing damage and knocking them over. Sunika Kubrow rare 5
- Savior Decoy Decoy Augment: If Loki takes fatal damage, Decoy absorbs the damage and swaps locations. Also increases Casting Speed of Decoy by 50% Loki rare 9
- Sawtooth Clip +90% Slash Rifle common 9
- Saxum Carapace +55% Armor · +20% Health WARFRAME uncommon 9
- Saxum Spittle +90% Impact · +60% Status Chance Pistol rare 9
- Saxum Thorax +90% Impact · +60% Status Chance Melee common 9
- Scan Matter Reveals resource containers and mineral deposits within 60m. Automatically breaks containers and collects resources every 3s. Oxylus common 3
- Scarlet Hurricane Claws uncommon 1
- Scattered Justice +200% Multishot · +1 'Justice' Hek rare 7
- Scattering Inferno +60% Heat · +60% Status Chance Shotgun rare 7
- Scavenge +90% chance for the pet to pry open a locked locker. BEAST common 5
- Scorch +60% Heat · +60% Status Chance Pistol rare 7
- Scourging Warheads +76.5% chance for Ordnance to ignore enemy Shields Plexus Mod uncommon 9
- Searing Leap WARFRAME rare 0
- Searing Steel +60% Heat · +60% Status Chance Archmelee rare 7
- Secondary Wind On Kill:\n+50% Reload Speed for 4s Pistol rare 13
- Section Density +75% Turret Critical Damage Plexus Mod uncommon 15
- Security Override Auto-hacks consoles over 2s. 30% chance to mind control basic robotic enemies and turrets in 30m for 14s after Hacking. Moa common 7
- Seeker +2.1 Punch Through Pistol rare 15
- Seeker Volley Fires a volley of homing missiles. Plexus Mod uncommon 10
- Seeking Force +2.1 Punch Through Shotgun rare 15
- Seeking Fury +15% Reload Speed · +1.2 Punch Through Shotgun rare 11
- Seeking Shuriken Shuriken Augment: Hits expose weaknesses on enemies, reducing their Armor by 70% for 8s. Ash rare 9
- Seismic Bond While a channeled Ability is active, Companion melee attacks create a 4m shockwave for 30% of their melee attack damage. Damage dealt by your Companion increases your Ability Efficiency by 3% for 12 seconds. Max 10 stacks. COMPANION rare 9
- Seismic Impact Cogron Tauron Strikes enable their shockwave effect for the next 4 aerial Melee slam attacks. Focus Way rare 7
- Seismic Palm Fists rare 1
- Seismic Wave +200% Slam Attack Damage Melee uncommon 9
- Self Destruct Explodes when incapacitated, dealing 600 Blast Damage in a 18m radius and knocking down nearby enemies. Sentinel rare 7
- Semi-Pistol Cannonade +300% Damage · +1.5 Punch Through Pistol uncommon 9
- Semi-Rifle Cannonade +240% Damage · +1.5 Punch Through Rifle uncommon 9
- Semi-Shotgun Cannonade +240% Damage · +1.5 Punch Through Shotgun uncommon 9
- Sentient Barrage Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%. Battacor rare 7
- Sentient Incision +120% additional damage matching the target's weakness. Does not combine with other damage types. Venato rare 7
- Sentient Scalpel x1.41 Turret Damage vs Sentients Plexus Mod rare 11
- Sentient Surge Each target eliminated refills 20% of Ocucor's magazine. Status Chance and Critical Chance are increased by 60% for each Tendril active. Ocucor rare 7
- Sepsis Claws +330% Toxin · +330% Status Chance · Converts all elemental damage from these claws to Toxin damage Claws rare 14
- Sequence Burn +20m Beam Range · +1 'Sequence' Spectra rare 7
- Serrated Edges 20% of Damage converted into Puncture Melee uncommon 5
- Serrated Rounds 20% of Damage converted into Slash Rifle uncommon 5
- Serration +165% Damage Rifle uncommon 14
- Sey-Taph +30% Void Sling Efficiency ANY common 5
- Shadow Harvest Scythes uncommon 1
- Shadow Haze Reap Augment: Increase Critical Chance by 50% on enemies inflicted with Death Harvest. A new Shadow emerges from those enemies when they perish. Limit of 3 Shadows. Sevagoth rare 9
- Sharpened Blade 20% of Damage converted into Slash Melee uncommon 5
- Sharpened Bullets On Kill:\n+75% Critical Damage when Aiming for 9s Pistol uncommon 7
- Sharpened Claws A vicious attack dealing 300% damage that sunders armor by 120% and rends flesh. Kavat uncommon 5
- Sharpshooter On Headshot Kill:\n+15 Energy Sniper rare 12
- Shatter Burst Delivers a barrage of explosions across a large area. Plexus Mod common 5
- Shattered Storm Shattered Lash Augment: When Gara breaks her Mass Vitrify ring with Shattered Lash, enemies struck by the glass suffer Splinter Storm at 100% Strength. Gara rare 9
- Shattering Impact Impact Damage reduces enemy Armor by 6. Melee common 9
- Shattering Justice +90% Status Chance · +1 'Justice' Sobek rare 7
- Shattering Storm Hammers uncommon 1
- Shell Compression +90% Ammo Maximum Shotgun uncommon 7
- Shell Rush +50% Charge Rate Archgun uncommon 7
- Shell Shock +60% Electricity · +60% Status Chance Shotgun rare 7
- Shelter Creates a shield with 1800 Health around the player when they are reviving fallen allies. BEAST uncommon 16
- Shepherd Squad's Companions receive +300 Health and +180 Armor AURA rare 3
- Shield Charger Increase Warframe Max Shields and Shield Regeneration by 60% for 10s. ROBOTIC rare 5
- Shield Disruption Enemies lose -18% Shield Capacity AURA uncommon 3
- Shield Of Shadows Shadows of the Dead Augment: Each Shadow within 50m take 6% of the Damage done to Nekros in his stead. Nekros rare 9
- Shield Overload Polarize Augment: Increases the time for the target's Shields to regenerate by 9s. Mag rare 9
- Shimmering Blight Polearms uncommon 1
- Shivering Contagion On Cold Status Effect: 100% chance to spread that status to other enemies within 6m. PRIMARY rare 9
- Shock Absorbers +20% Physical Damage Resistance WARFRAME rare 7
- Shock Collar +60% Electricity · +60% Status Chance Claws rare 7
- Shock Trooper Shock Augment: Hold to cast will grant all allies within 15m an additional 100% Electricity Damage to their attacks for 40s. Volt rare 9
- Shocking Claws +330% Electricity · +330% Status Chance · Converts all elemental damage from these claws to Electricity damage Claws rare 14
- Shocking Speed Speed Augment: While moving under the effects of Speed, enemies within 3m will take 300 Electricity Damage with guaranteed Status effect. Volt rare 9
- Shocking Touch +90% Electricity Melee uncommon 11
- Shockwave Actuators Blasts a shockwave knocking down those within 12m. The shockwave recharges every 10s. Moa common 5
- Shotgun Ammo Mutation Converts Secondary ammo pickups to 50% of Ammo Pick Up. Shotgun rare 7
- Shotgun Amp Squad receives +18% Shotgun Damage AURA uncommon 3
- Shotgun Barrage +90% Fire Rate Shotgun uncommon 9
- Shotgun Elementalist +90% Status Damage · +60% Magazine Capacity Shotgun uncommon 9
- Shotgun Riven Mod Shotgun rare 5
- Shotgun Savvy +90% Status Chance Shotgun uncommon 9
- Shotgun Scavenger Squad receives +150% Shotgun Ammo Recovery AURA uncommon 3
- Shrapnel Rounds +200% Multishot · -66% Damage Marelok rare 10
- Shrapnel Shot On Kill:\n+99% Critical Damage when Aiming for 9s Shotgun common 9
- Shred +30% Fire Rate (x2 for Bows) · +1.2 Punch Through Rifle rare 11
- Shred Shot 20% of Damage converted into Puncture Shotgun uncommon 5
- Shredder +90% Slash Shotgun common 9
- Signal Flare Radial Blind Augment: Blinded enemies are marked on the Minimap for 12s. Excalibur rare 9
- Sil-Tabol +60% Amp Status Chance · +15% Status Damage for each Vazarin School Mod ANY uncommon 5
- Silent Battery Reduces the chance an enemy will hear gunfire by 100%. Shotgun uncommon 5
- Singularity Absorb Augment: Create a ring every 3s that drags in enemies at 15m/s. Nyx rare 9
- Sinister Reach +12m Beam Range PRIMARY uncommon 5
- Sinking Talon Dual Daggers uncommon 1
- Skull Shots On Headshot:\n+100% Ammo Efficiency for 2s Viper rare 13
- Slay Board Board is launched, dealing 400 Damage while slicing enemies. K-Drive uncommon 7
- Slicing Feathers Warfans rare 1
- Sling Strength Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s. Focus Way rare 7
- Sling Stun Second Ability increases the width of the next Void Sling by 200% and enemies hit are vulnerable to Finishers, taking 30% more finisher damage. Focus Way uncommon 7
- Slip Magazine +30% Magazine Capacity Pistol common 9
- Sly Devolution Devolves into its larval form when downed and regains its true form after 30s. Your kills reduce enemy accuracy against Warframes by 20% for 8s. Sly Vulpaphyla rare 3
- Smite Corpus x1.3 Damage to Corpus Melee uncommon 9
- Smite Grineer x1.3 Damage to Grineer Melee uncommon 9
- Smite Infested x1.3 Damage to Infested Melee uncommon 9
- Smite Infusion Smite Augment: Hold to cast will grant all allies within 15m an additional 100% Radiation Damage to their attacks for 40s. Oberon rare 9
- Smite Orokin x1.3 Damage to Orokin Melee uncommon 9
- Smite The Murmur x1.3 Damage to Murmur Melee uncommon 9
- Smoke Shadow Smoke Screen Augment: Conceals allies within 15m and grants 150% Critical Chance while invisible. Ash rare 9
- Snap Shot +20% Movement Speed when Aiming Shotgun uncommon 5
- Sniper Ammo Mutation Converts Secondary ammo pickups to 50% of Ammo Pick Up. Sniper rare 7
- Sniper Scavenger Squad receives +150% Sniper Rifle Ammo Recovery AURA uncommon 3
- Soaring Strike +50% Fire Rate when Airborne Bow rare 13
- Soaring Truth +200% Critical Chance · +1 'Purity' Ballistica rare 7
- Soft Hands On Equip: \n-40% Weapon Recoil and +40% Accuracy for 8s Shotgun uncommon 7
- Soft Safe Parazon rare 3
- Sonic Boost Every 10s, boosting will release a shockwave, stunning enemies in 4m. K-Drive rare 7
- Sonic Dash Void Sling no longer displaces enemies, instead it emits a shockwave 14m wide and travels 8m stunning any enemy it hits. Focus Way rare 7
- Sonic Fracture Sonic Boom Augment: Enemy Armor is reduced by 70%. Banshee rare 9
- Soul Survivor Soul Punch Augment: Use on a downed ally to revive them with 30% Health. Nekros rare 9
- Sovereign Outcast Tonfas rare 1
- Spare Parts Companion marks a target every 15s for 15s. The target becomes 200% more likely to drop an item when killed. ROBOTIC uncommon 7
- Spectral Blades Summon 4 spectral swords that are copies of equipped melee weapon. Melee attacks will simultaneously trigger spectral attacks on any enemies within 10m for 30s. Spectral sword hits increase Combo Count and grant extra Tauron Strike Charge. Spectral swords are granted to all players in Affinity Range. Focus Way rare 7
- Spectral Pages Create 4 spectral pages granting an additional 10% Cast Speed, Ability Strength, Duration, and 100 bonus Energy per page. Focus Way rare 7
- Spectral Serration +330% Damage while Invisible Rifle rare 16
- Spectral Spirit Grave Spirit Augment: Immediately assume Spectral Form. 100% chance for weapons and abilities to apply Doom. Kills outside of Spectral Form decrease its cooldown by 1s. Dagath rare 9
- Spectrosiphon Spectrorage Augment: Enemies that die within Spectrorage have a 50% chance to drop an Energy Orb. Gara rare 9
- Speed Drift +12% Sprint Speed · +15% Casting Speed WARFRAME rare 9
- Speed Trigger +60% Fire Rate (x2 for Bows) Rifle uncommon 9
- Spellbound Harvest Spellbind Augment: Hitting at least 4 enemies with Spellbind grants Titania 50. The next cast has +40% Ability Range. Titania rare 9
- Spinning Needle Dual Daggers rare 1
- Split Chamber +90% Multishot Rifle rare 15
- Split Flights On Hit:\n+100% Multishot\n-180% Accuracy for 2s. Stacks up to 4x.\n(Non-AOE Bows) Bow rare 15
- Spoiled Strike +100% Melee Damage · -20% Attack Speed Melee rare 7
- Spontaneous Singularity Orbs that strike targets will explode immediately with 90% Bonus Damage and a 18% chance of Singularity that pulls in more targets. Orbs do not bounce or combine. Simulor rare 7
- Spring-Loaded Blade On Status Effect: +1 Range for 24s. Stacks up to 2 times. Melee rare 9
- Spring-Loaded Broadhead Increase damage by +40% · if the target is over 15m away. Daikyu rare 15
- Spring-Loaded Chamber On Reload:\n+75% Fire Rate when Aiming for 9s Assault Rifle uncommon 7
- Sprint Boost Squad receives +15% Sprint Speed AURA uncommon 3
- Spry Sights +20% Movement Speed when Aiming Pistol uncommon 5
- Squad Regen When Void Regen reaches its maximum, it is applied to squad members within Affinity Range for 60s. Focus Way rare 7
- Squad Renew Heal all Railjack squad members by 100%.\nCooldown: 300s Plexus Mod rare 5
- Stabilizer -60% Weapon Recoil Rifle rare 9
- Staggering Shield Shatter Shield Augment: Reflected bullets have a chance to stagger enemies. The base 50% chance increases with power strength. Mesa rare 9
- Stalk The kubrow cloaks itself and its master to stalk down its prey when they are within 24m. Huras Kubrow rare 5
- Stalking Fan Scythes rare 1
- Stand Ground Blocking reduces damage taken from enemy abilities by 60%. Melee rare 9
- Stand United Squad receives +25% Armor AURA uncommon 3
- Star Divide Tonfas uncommon 1
- Stasis Field Creates a stasis field for 30s. While inside the field, all enemy projectiles move 90% slower and deal 60% less Damage. Moa common 9
- Static Alacrity +50% Projectile Speed · -50% Blast Radius Staticor rare 9
- Static Discharge Heavy Attacks electrify nearby enemies for Electricity Damage equal to 80% of weapon damage. Prova rare 7
- Static Purge 100% chance to clear Transference Static on kill while Reinforced Return is active. Focus Way rare 7
- Steady Hands -60% Weapon Recoil Pistol rare 9
- Stealth Drift +18m Enemy Radar · +12% Aim Glide/Wall Latch Duration WARFRAME rare 9
- Steel Charge Squad receives +60% Melee Damage AURA uncommon 1
- Steel Fiber +100% Armor WARFRAME common 14
- Stinging Thorn Daggers rare 1
- Stinging Truth +40 Magazine Capacity · +1 'Truth' Viper rare 7
- Stockpiled Blight +200% Magazine Capacity · +1 'Blight' Kunai rare 7
- Stone Skin Increases Armor for Warframe and Operator by 200. Focus Way uncommon 7
- Stormbringer +90% Electricity Rifle uncommon 11
- Strafing Slide -20% Weapon Recoil · and +20% Accuracy when Sliding Pistol rare 9
- Strain Consume Dead Maggots within 10m are consumed, increasing Max Health by 4% and increasing Health Regen by 2/sec for 45sec. WARFRAME rare 5
- Strain Eruption Maggots explode on death, dealing 4% of an enemy's current Health as Corrosive Damage to any enemy within 8m. Helminth Charger rare 5
- Strain Fever Helminth Charger gains +40% Damage per Cyst. Helminth Claws rare 9
- Strain Infection Melee Attacks gain +20% Critical Damage per Cyst. Melee rare 9
- Streamline +30% Ability Efficiency WARFRAME rare 9
- Streamlined Form +30% Slide · -30% Friction WARFRAME rare 7
- Stretch +45% Ability Range WARFRAME uncommon 9
- Stunning Speed +40% Reload Speed · +30% Status Chance Pistol rare 9
- Sudden Impact +60% Status Chance Archmelee common 9
- Sudden Justice On 2 Hits within 0.2s:\n+30% Fire Rate for 2s Sybaris rare 13
- Summoner's Wrath Squad receives 75% Companion and Summon Damage AURA uncommon 3
- Sundered Bounty Shockwaves generate 5 pickups, in the form of Universal Orbs or Ammo. Focus Way uncommon 7
- Sundering Dash Using Void Sling through an enemy will reduce their Armor by 75%. Focus Way rare 9
- Sundering Strike +90% Puncture Melee rare 7
- Sundering Weave Machetes uncommon 1
- Superior Defenses +100% Shield Recharge · -50% Shield Recharge Delay Archwing uncommon 7
- Suppress Reduces the chance an enemy will hear gunfire by 100%. Pistol common 5
- Sure Footed +60% Chance to Resist Knockdown WARFRAME rare 9
- Sure Shot +90% Status Chance Pistol uncommon 7
- Surging Blades Aquablades Augment: Activate Aquablades when the ability is in use or cooldown to throw one blade. Blades gain 10% damage when any Aquablade hits an enemy. No cost to throw with Merulina. Yareli rare 9
- Surging Dash Slash Dash Augment: Each enemy hit during Slash Dash further increases your Melee Counter by 8. Excalibur rare 9
- Surging Storm Increase Rain of Arrows radius to 5m. Focus Way uncommon 7
- Surplus Diverters Gain +6 energy, upon replenishing shields completely after they have been deactivated. WARFRAME rare 15
- Survival Instinct On Bullet Jump:\nEnemies lose sight of you for 1.5s. 5s cooldown. Sly Vulpaphyla rare 3
- Sweeping Serration +120% Slash Shotgun rare 11
- Swelling Deluge Increase vortex duration to 40s. Focus Way uncommon 7
- Swift Bite Ophidian Bite Augment: Reduce Ability Cooldowns by 4s when at least 4 enemies are hit. Ophidian Bite is granted 30% additional Ability Range. Lavos rare 9
- Swift Mercy Speed of Mercy Kills increased by 50% Parazon common 0
- Swift Momentum Squad receives +30% Heavy Attack Wind Up Speed and +6s Melee Combo Duration AURA rare 3
- Swing Line Rip Line Augment: Rip Lines has no Energy cost while Airborne. · +20% Parkour Velocity Valkyr rare 9
- Swipe Strikes 4 additional enemies and increases Attack Range by 2m. Kavat Claws uncommon 5
- Swirling Tiger Dual Swords uncommon 1
- Swooping Falcon Swords rare 1
- Sword Alone +10% Mobility · +30% Sprint Speed Melee rare 13
- Synergized Prospectus Fires a spark that seeks out the nearest enemy in 30m, dealing 300 Electricity Damage in a 10m radius. The spark ricochets up to 7x, seeking out the nearest enemy in 30m. Hound rare 5
- Synth Charge +200% Bonus Damage on final shot. Requires Magazine 6 or higher. Pistol rare 9
- Synth Deconstruct Enemies injured by the Companions have 25% chance to drop a Health Orb when killed. COMPANION rare 9
- Synth Fiber Health Orbs increase Armor for Companions by 100% for 12s. COMPANION rare 7
- Synth Reflex On Equip:\n+40% Bullet Jump for 2s WARFRAME rare 7
- System Reroute +55% Ability Efficiency Archwing rare 16
- Tactical Pump +60% Reload Speed Shotgun uncommon 7
- Tactical Reload +20% Magazine Reloaded/s when Holstered Assault Rifle rare 9
- Tactical Retreat On Low Health:\n+10% Mobility for 4s WARFRAME rare 13
- Tainted Clip +60% Magazine Capacity · -30% Reload Speed Pistol rare 11
- Tainted Hydra Blade And Whip uncommon 1
- Tainted Mag +66% Magazine Capacity · -33% Reload Speed Assault Rifle rare 14
- Tainted Shell +77% Accuracy · -55% Fire Rate Shotgun rare 14
- Talsek-An Gain knockdown immunity. When knockdown is blocked, enter Void Mode for 3s (cooldown 7.5s) ANY common 5
- Tandem Bond Companion melee hits increase your Combo by 6. Heavy Attacks increase Companion melee damage by 30% multiplied by your combo multiplier for 30s. BEAST rare 7
- Target Acquired +60% to Headshot Multiplier Sniper rare 11
- Target Cracker +60% Critical Damage Pistol uncommon 9
- Target Fixation Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s. Zephyr rare 9
- Targeting Receptor Causes the Helios Sentinel to attack targets within 10m with 3 glaives. Helios common 3
- Targeting Subsystem On Hit:\n+30% Accuracy when Aiming for 9s Pistol uncommon 7
- Tear Gas Smoke Screen Augment: Blinds enemies within 4m for 3s. Ash rare 9
- Tectonic Fracture Tectonics Augment: Create up to 3 walls with 100% Health. Walls can no longer be turned into boulders. Atlas rare 9
- Teeming Virulence Virulence Augment: Hitting 4 enemies with Virulence grants 200% Primary Weapon Critical Chance for 15s. Nidus rare 9
- Tek Assault Kavat has 60% chance to ignore Lethal Damage and be immune for 4s. Kavat rare 9
- Tek Collateral +100% Critical Damage when inside the Marked Zone. WARFRAME rare 5
- Tek Enhance +30% Kavat Ability Duration Kavat rare 11
- Tek Gravity Slam Attacks in the Marked Zone pull all enemies within 20m. Melee rare 9
- Teleport Rush Teleport Augment: Using Teleport increases Parkour Velocity by 30% for 12s. Executing a target with Teleport extends Smoke Screen's duration by 5s. Teleport Mercy Kills fully refresh the duration. Ash rare 9
- Tempered Benison Shockwaves create 5 Armor Motes that grant +450 temporary Armor. Max 5. Focus Way rare 7
- Tempered Blade +150% Critical Chance Archmelee common 9
- Tempered Bound -10% Mobility · +30 Shield Capacity WARFRAME uncommon 5
- Tempo Royale Heavy Blade rare 1
- Temporal Artillery Blaze Artillery Augment : When Temporal Anchor is activated, one existing Artillery unit will attach to Protea, halting its duration countdown. Max combo count is 20x. Protea rare 9
- Temporal Drag Second Ability emits a radial burst slowing any enemy it touches by 80% for 10s. Focus Way uncommon 7
- Temporal Erosion Temporal Anchor Augment: While Temporal Anchor is active, each strike of Grenade Fan and Blaze Artillery strips 10% Armor from enemies. Protea rare 9
- Temporal Shot Precision head shot damage increased by 100% on enemies afflicted with Temporal Drag. Focus Way rare 7
- Tenacious Bond Headshot kills reduce Companion Recovery timer by 3s. If the Companion's Critical Chance is over 50% then you gain +1.2x Final Critical Damage Multiplier. COMPANION rare 7
- Terminal Velocity +60% Projectile Speed Rifle uncommon 7
- Territorial Aggression The Kavat stakes their territory in a radius of 6m for 15s. Each second, enemies within this area have a 30% chance of being attacked by a shadow Kavat. Kavat uncommon 5
- Tesla Bank Tesla Nervos Augment: Enemy health when a Nervos is first attached is converted into 8m burst of Electricity when killed. Vauban rare 9
- Tether Ensnares enemies, increasing vulnerability to Railjack weaponry. Plexus Mod uncommon 5
- Tether Grenades Grenades tether up to 5 enemies from 9m away. Penta rare 7
- Thara Tauron Strike Summon forth Thara from the Void and fire the great bow into the air, blanketing the area with a rain of explosive arrows for 7s. Focus Way rare 7
- Tharros Lethality Tharros Strike Augment: Increases Critical Damage by 100% on enemies you hit. Critical Damage bonus is doubled for Spearguns. Styanax rare 9
- The Relentless Lost The Lost Augment: The Lost gains 35% Ability Strength and 15% Ability Efficiency when cast. The effect stacks up to 3x. Casting the same ability back-to-back resets the effect. Xaku rare 9
- Thermagnetic Shells Enemies explode on death, dealing 80 Magnetic Damage (+40% Enemy Max Health) in a 6m radius. Detron rare 5
- Thermal Transfer Thermal Sunder Augment: Allies in range gain 75% bonus Elemental Damage for 30s. Gauss rare 9
- Thermite Rounds +60% Heat · +60% Status Chance Rifle rare 7
- Thief's Wit +42m Loot Radar WARFRAME common 7
- Thrall Pact Enthrall Augment: Gain +25% Primary Weapon Damage for each active Thrall. Revenant rare 9
- Thrash Landing Landing a trick releases an explosion dealing 40% Trick Score Blast Damage to enemies within 4m. K-Drive rare 9
- Threat Blocker Gain 10% Disinfection and 25% chance to drop a Potency mod Parazon uncommon 3
- Thumper Djinn will attack the first visible enemy within 60m. Djinn common 5
- Thunderbolt +30% Chance to Explode (Use with Caution) Bow rare 9
- Thundermiter +100% chance charged Projectiles explode · -60% Magazine Capacity Miter rare 13
- Tidal Impunity Tidal Surge Augment: Clears Status Effects and grants 12s of Status Immunity for yourself and allies that come in contact with it. Reduces Tidal Surge's Energy cost to 15. Hydroid rare 9
- Titanic Rumbler Rumblers Augment: Create a single rumbler with 300% Health and 400% Damage.\nReactivating will cause him to slam the floor and knockdown enemies in 15m. Atlas rare 9
- Total Eclipse Eclipse Augment: While active, allies within 15m benefit from Eclipse. Mirage rare 9
- Toxic Barrage +60% Toxin · +60% Status Chance Shotgun rare 7
- Toxic Blight +100% Toxin · +1 'Blight' Mire rare 7
- Toxic Flight +24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Toxin on Bullet Jump WARFRAME rare 12
- Toxic Sequence +200% Status Duration · +1 'Sequence' Acrid rare 7
- Toxin Resistance +15% Toxin Resistance AURA uncommon 3
- Tractor Beam +100% Aim Glide Duration\n-50% Gravity Moa common 5
- Trail Blazer Tricks leave a trail inflicting 40 Heat Damage to enemies. K-Drive common 7
- Trample The Helminth Charger rushes an enemy, dealing 160 Damage to all in its path. It gains +10% Melee Damage, Max Health and Armor for every enemy hit for 5s. Helminth Charger rare 5
- Tranquil Cleave Nikanas rare 1
- Transfusion When its Master is bleeding out, the Vasca Kavat sacrifices 20% of its Health to raise them. Vasca Kavat rare 3
- Transient Fortitude +55% Ability Strength · -27.5% Ability Duration WARFRAME rare 16
- Transistor Shield Electric Shield Augment: Allies can pick up Electric Shield. 300% of damage absorbed will be added to Volt's Static Discharge. Volt rare 9
- Transmute Core MOD rare 0
- Tribunal Condemn Augment: Other players will trigger 100% of the effects of Penance and Thurible when attacking chained enemies. Harrow rare 9
- Trick Mag +90% Ammo Maximum Pistol common 7
- Triple Tap On 2 Hits within 0.02s:\n+40% Damage for 0.2s Burston rare 13
- Trojan Tracker Parazon rare 3
- True Punishment +100% Additional Combo Count Chance · -50% Combo Duration Melee common 7
- True Steel +120% Critical Chance (x2 for Heavy Attacks) Melee common 9
- Truth's Flame Enables Tennokai.\nTennokai kills grant an additional 4s Tennokai opportunity and increase Tennokai damage by 120%.\n\nCURSE: Suffer 100 Heat Damage/s for 6s.\n · +1 'Truth' Melee rare 9
- Turbo Protect Gain 10% Disinfection and 25% chance to drop an Antivirus mod Parazon rare 3
- Turret Velocity +32.2% Turret Range · +70% Turret Projectile Speed Plexus Mod rare 16
- Twirling Spire Polearms rare 1
- Twitch On Equip: \n-40% Weapon Recoil and +40% Accuracy for 8s Rifle uncommon 7
- Ubri-Kaneph +60% Damage to Amps · +10% bonus for each Mod from a unique School ANY rare 5
- Ulashta-Shol -60% Transference Static duration ANY common 3
- Ulfrun's Endurance Ulfrun's Descent Augment: During Ulfrun’s attack, enemies that die from Slash Status within 20m restore Voruna’s charges. Voruna rare 9
- Umbral Fiber +100% Armor · +11% Tau Resistance WARFRAME legendary 16
- Umbral Intensify +44% Ability Strength · +11% Tau Resistance WARFRAME legendary 16
- Umbral Vitality +100% Health · +11% Tau Resistance WARFRAME legendary 16
- Unairu Wisp 100% chance to summon an Unairu Wisp per enemy hit by Caustic Strike. The Wisp will seek out the nearest ally within Affinity Range, increasing Operator damage by 100% for 20s. Focus Way rare 7
- Undying Will +42% Bleedout Reduction WARFRAME rare 7
- Unfused Artifact Railjack Mod common 436
- Unleashed The kubrow hunts for Eximus units protected by Overguard within 60m and deals +300% Damage against Overguard. Sunika Kubrow rare 5
- Unseen Dread Become invisible for 5 seconds when you strike 3 or more enemies with a single projectile. Deal 175% more Critical Damage with Dread while invisible. Dread rare 7
- Untime Rift The Vast Untime Augment: Creates a Rift that connects to enemies suffering from Void Status Effect within 15m, doubling debuffs applied by The Vast Untime and maintaining Void Status. Xaku rare 9
- Untraceable Invisible for 15s after Hacking Parazon rare 0
- Vacuum 13.5m Companion Gather-Link. Detects and collects items, including mods. ROBOTIC common 7
- Valence Formation Passive Augment: Casting an Ability imbued with extra Elemental Damage applies that Element as a 200% bonus to your weapons with guaranteed Status for 20s. Lavos rare 9
- Vampire Leech Energy Vampire Augment: Excess Energy replenishes Shields by 225%. Trinity rare 9
- Vampiric Grasp Grasp of Lohk Augment: When a stolen weapon deals damage to an enemy affected by The Lost: Gaze or The Vast Untime, Xaku heals by 25. Xaku rare 9
- Vanquished Prey On Kill:\n-100% Shield Recharge Delay for 10s · -25% from Health Orbs Assault Rifle rare 13
- Vapor Trail Add 11 Boost Speed. Consumes 10 Energy/s K-Drive common 14
- Vaporize Every 10s the sentinel will stun and inflict 600 damage to an enemy within 30m. Damage dealt affected by Sentinel Weapon Mods. Dethcube common 7
- Vazarin Transmute Core MOD rare 0
- Velox Conclusion On hit, gain +0.6% Ability Strength up to 60% maximum. Consumed on your next Ability cast. Velox rare 7
- Venari Bodyguard Venari Augment: Venari dies in Khora's place. Recovery timer increased to 150s. Killing enemies decreases the timer by 4s. Khora rare 9
- Venerdo Hoverdrive +30% K-Drive Jump Height K-Drive uncommon 9
- Vengeance During Last Gasp, Operator Damage is increased by 100% plus an additional 25% per second. Focus Way rare 7
- Vengeful Revenant Swords rare 1
- Venom Dose Spores Augment: Hold to cast will grant all allies within 15m an additional 100% Corrosive Damage to their attacks for 40s. Saryn rare 9
- Venom Teeth +60% Toxin · +60% Status Chance Claws rare 7
- Venomous Clip +120% Toxin Archgun uncommon 9
- Venomous Rise WARFRAME rare 0
- Vermillion Storm Claws rare 1
- Vexing Retaliation Vex Armor Augment: Taking 150 Damage will trigger a 9m burst. Shield damage will cause a Puncture Status effect while Health damage will cause a Blast Status effect. Chroma rare 9
- Vexoric Tauron Strike Summon forth Vexoric from the Void and swing the colossal sword, unleashing a wave of devastating energy. Gain +8 Melee Combo from each enemy hit. Focus Way rare 7
- Vicious Approach Sparring uncommon 1
- Vicious Bond Companion melee attacks strip 15% of enemy armor. Enemies recently damaged by Abilities spread the effect to other enemies in a 9m radius. COMPANION rare 9
- Vicious Frost +60% Cold · +60% Status Chance Melee rare 7
- Vicious Spread +90% Damage · -60% Accuracy Shotgun rare 9
- Vigilante Armaments +60% Multishot PRIMARY common 9
- Vigilante Fervor +45% Fire Rate (x2 for Bows) PRIMARY uncommon 9
- Vigilante Offense +1.5 Punch Through PRIMARY rare 9
- Vigilante Pursuit +30m Enemy Radar WARFRAME uncommon 9
- Vigilante Supplies Converts Secondary ammo pickups to 30% of Ammo Pick Up. PRIMARY rare 9
- Vigilante Vigor +60% Shield Recharge · -30% Shield Recharge Delay WARFRAME common 9
- Vigor +50% Shield Capacity · +50% Health WARFRAME rare 11
- Vigorous Swap On Equip:\n+165% Damage for 3s WARFRAME rare 12
- Vik-Anam +30% Maximum Amp Energy · +5% Amp Energy Regen Rate for each Madurai School Mod ANY uncommon 5
- Vikla-Safor +30% Amp Fire Rate · +30% Amp Ammo Efficiency ANY common 5
- Vile Acceleration +90% Fire Rate (x2 for Bows) · -15% Damage Rifle rare 9
- Vile Discharge Damage is accumulated up to 30,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage. Embolist rare 7
- Vile Precision -90% Weapon Recoil · -36% Fire Rate (x2 for Bows) Rifle rare 9
- Viral Quills Launches 6 quills at enemies within 20m, each dealing 60 Viral Damage with 40% Status Chance. If the target is affected by a Viral Status, a Spore is added. 4s cooldown. Panzer Vulpaphyla rare 3
- Viral Tempest Tempest Barrage Augment: Each projectile has a 100% chance of inflicting a Viral Status Effect. Hydroid rare 9
- Virulent Scourge +60% Toxin · +60% Status Chance Melee rare 7
- Vital Sense +120% Critical Damage Rifle rare 9
- Vital Systems Bypass +1 Health Regen/s · +50% Shield Recharge Delay WARFRAME rare 13
- Vitality +100% Health WARFRAME common 12
- Void Aegis Void Mode creates a shield that grows up to 12m over 5s. This ability costs an additional 2 Energy/s. Focus Way uncommon 7
- Void Chrysalis Void Mode reduces damage taken by invisible allies within 25m by 80%. This ability costs an additional 4 Energy/s. Focus Way uncommon 7
- Void Cloak Cloak from Enemies for 50s\nEngine Speed reduced to 50%\nCooldown: 120s Plexus Mod common 5
- Void Flow Increases Operator Energy by 90%. Focus Way rare 7
- Void Fuel 40% Weapon Efficiency for Operator and Warframe while Void Strike is active. Focus Way uncommon 7
- Void Hole A black hole that draws in enemies, dealing damage. Plexus Mod rare 10
- Void Hunter Void Mode reveals enemies within 25m through walls. This range gradually decreases over 5s when the Operator leaves Void Mode. This ability costs an additional 1 Energy/s. Focus Way uncommon 7
- Void Levitation First Ability creates a 6m wide shockwave lasting 4s, that inflicts Lift Status on all enemies it touches. Focus Way uncommon 7
- Void Radiance Consumes 50 Energy on leaving Void Mode to blind enemies within 10m for 5s. Focus Way uncommon 7
- Void Regen Void Mode starts healing at +10 Health per second, increasing by 10 per second up to a maximum of 50. Focus Way uncommon 7
- Void Shadow Void Mode now renders allies within 40m invisible. This ability costs an additional 4 Energy/s per ally cloaked. Focus Way uncommon 7
- Void Singularity Void Mode pulls enemies within 20m towards the Operator, and costs an additional 2 Energy/s. Focus Way rare 7
- Void Siphon Increases Operator Energy Regeneration by 90%. Focus Way uncommon 7
- Void Snare Second Ability Launches a projectile that spins up a vortex trap on impact, or tap again to detonate in-flight. Trap lasts 8s. Void Sling through trapped enemies to grant allies within Affinity Range 100 Health. Focus Way uncommon 7
- Void Spines 100% Damage taken is returned to the attacker. Focus Way uncommon 9
- Void Stalker Void Mode increases Critical Chance of melee attacks by up to 50% over 5s. This chance gradually decreases over 20s when the Operator leaves Void Mode. This ability costs an additional 4 Energy/s. Focus Way uncommon 7
- Void Static Void Mode emits a pulse that deals 500 Damage/s over 15m, and costs an additional 1 Energy/s. Focus Way uncommon 7
- Void Strike First Ability consumes all energy to increase damage for 8s. Deal 10% additional damage for every percentage of energy consumed. 40s cooldown. Focus Way uncommon 7
- Volatile Parasite Every 15s spits out a maggot that latches onto the nearest enemy, drawing fire from those within 40m. On death, the maggot bursts, dealing 100% of accumulated damage Viral Damage (+40% damage if the enemy dies while latched) to those within 10m. PREDASITE rare 3
- Volatile Quick Return -4 Bounce · +3 Blast Radius · +100% Chance to explode on Bounce (Disables Punch Through) Thrown Melee uncommon 5
- Volatile Rebound +100% Chance to explode on Bounce (Disables Punch Through) Thrown Melee rare 13
- Volatile Recompense Recompense Augment: Daggers whirl in a ring around Kullervo for 25s, slashing nearby foes and dealing Blast Damage and Status Effect before returning to the ring. Kullervo rare 9
- Volatile Variant Shots have +3 Punch Through and barbs explode instantly. Barbs that strike enemies directly have +4m radius and +50% Status Chance. Sporothrix rare 7
- Volcanic Edge +60% Heat · +60% Status Chance Melee rare 7
- Voltage Sequence Killing a flying enemy creates a lightning trap from their remains, lasting 8s · +1 'Sequence' Lanka rare 7
- Voltaic Blast Void Blast creates a surge of electricity, zapping enemies within 10m for 200% Damage. Focus Way uncommon 7
- Voltaic Lance WARFRAME rare 0
- Voltaic Strike +60% Electricity · +60% Status Chance Melee rare 7
- Vome Parazon rare 3
- Vome Invocation Alternate Fire increases Ability Strength by 4% for 20s for each enemy hit. Stacks up to 15 times. Tome rare 13
- Votive Onslaught Warfans rare 1
- Vulcan Blitz Enemies explode on death, dealing 300 Blast Damage (+60% Enemy Max Health) in a 6m radius. Jat Kittag uncommon 9
- Vulpine Mask Rapiers rare 1
- Ward Recovery Warding Halo Augment: 50% of the casting cost returned based on how much protection is left. Nezha rare 9
- Warding Thurible Thurible Augment: Allies in range take 50% less Damage while channeling Thurible and grant 1.0 additional Energy charge whenever damaged. Harrow rare 9
- Warhead +127.3% Ordnance Damage Plexus Mod uncommon 16
- Warm Coat +12% Shield Resistance to Environmental Ice Hazards WARFRAME common 9
- Warrior's Rest Passive Augment: Umbra's Ability Strength increases by +15% but he no longer fights independently alongside his Operator. Excalibur Umbra rare 7
- Waveband Disruptor +76.5% chance for Turret Critical Hits to ignore enemy Shields Plexus Mod uncommon 9
- Weeping Wounds +40% Status Chance per Combo Multiplier Melee uncommon 9
- Wellspring First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Focus Way uncommon 7
- Whiplash Mine Deploys a tether mine snaring all enemies in a 20m. After 3s, all enemies still in range get pulled to the mine. Moa common 5
- Whirlwind +180% Projectile Speed Thrown Melee rare 9
- Wild Frenzy Secondary Fire will shoot with +400% Fire Rate until the magazine is empty. Killing 2 or more enemies will refund 100% of the ammo. Grakata rare 9
- Wildfire +20% Magazine Capacity · +60% Heat Rifle rare 9
- Winds Of Purity +20% Life Steal · +1 'Purity' Furis rare 7
- Wise Razor Two-Handed Nikana uncommon 1
- Worm Away Parazon rare 3
- Worm's Torment x1.41 Turret Damage vs Grineer Plexus Mod rare 9
- Worthy Comradery Squad receives +75% Weak Point Critical Chance AURA uncommon 3
- Wrath Of Ukko Storm of Ukko Augment: Wrathful Advance moves the storm of daggers to the teleportation location and increases its duration by 6s. Kullervo rare 9
- Wrecking Wall Containment Wall Augment: Strip 50% of armor and shields from struck enemies. Hitting 5 or more enemies will restart the duration of any Chyrinka Pillars and empower them. Qorvex rare 9
- Xata Parazon rare 3
- Xata Invocation Alternate Fire grants 1 Energy Regen/s for 20s for each enemy hit. Stacks up to 10 times. Tome rare 13
- Yar Dal +300 Operator Health ANY common 5
- Zaw Riven Mod Melee rare 5
- Zazvat-Kar +75% Ammo Efficiency while Airborne Akstiletto Prime rare 7
- Zodiac Shred +90% Slash Archgun rare 7
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Game export snapshot 18 Sept 2026 · 1521 of 1521 effects uncurated